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This is TankQuest, loosely based off of Progress Quest.A parody of World of Tanks as you will.Upgrading gun caliber will improve credit earnings after each battle.However, upgrading gun caliber will downgrade gun length.Armor will increase the chance of bouncing a shot, instead of losing health. Keep in mind you will fight similarly gunned opponents. You aspire to write the next greatest novel. There is a main storyline of sorts. Find the 8 maps, and then find the 8 sealsto unlock the final boss. And then beating the final boss unlocks the postgame.But you can ignore all that if you want, this is based on TES after all. Make number go up. This game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub Run your own mafia family.* Recruit 9 different types of gang members* Do tons of missions, steal cars, hijack trucks, rob banks,...* Bust your members out of jail or hire a lawyer* Build a bullet factory, hire workers and produce bullets* Collect cars, paintings and weapons* Complete over a 100 achievements* Fight against 9 enemy families* Buy land, builders and construct your first 2 buildings: Head Quarters and garage
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Place stickers and earn money! Instead of clicking you rub the area to create electricity. A unique concept with the same game play style as an idle game. Purchase upgrades that will help you generate more power automatically. Mine your way through various minerals from weakest to strongest, purchase upgrades and hire miners to aid you in your journey to becoming the top miner! Manage casino by buying different slot machines and different game tables. Upgrade things and "reset" to gain prestige for additional perks. Classic idle game in the casino setting which is pretty enjoyable!