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CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

Kittens Game

Kittens Game - Play Idle Game
Civ BuilderKittens Game is a text-based incremental/idle village simulation browser game. You manage a village of kittens as they acquire resources and unlock new technologies. You may call it a spiritual successor of a Dark Room The game has a lot of content and usually updates 1-2 times a week.External LinksWikiSubreddit

Giant Shaft Enterprises

Giant Shaft Enterprises - Play Idle Game
IdlerBuilding a giant enterprise is the aim of this game, where employees can be hired to earn you money and upgrades can be bought to improve their efficiency. The game is relatively simple, providing a list of achievements and a prestige system to improve the quality of future play throughs.

Space Lich Omega

Space Lich Omega - Play Idle Game
RPGSpace Lich Omega is an incremental RPG using ASCII art. It was inspired by aniweys Candy Box. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways.CombatCombat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. The player is represented by a "Y", while enemies take a number of different appearances. Combat is automated, but allows the player to use potions or spells to affect the field of play. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Items can be dropped during these levels, but loot is mainly restricted to money.The FactoryThis is where money and gunk production can be automated. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. Gunk and money can be combined to improve the player's maximum health.

Timewaster

Timewaster - Play Idle Game
ClickerA simplistic game with slight focus on being more fast-paced as opposed to idle-friendly. Features two currencies as opposed to one - stock and money. Development version has more features, however is considerably more incomplete.External LinksDevelopment Version

Kushify

Kushify - Play Idle Game
ClickerKushify is an idle clicker game about rising to glory and wealth by leading an empire of Weed. It involves three resources. Kushify features a coffee mode if you're not fine with dealing drugs. The game is in an early stage but works just fine and has no documented bugs.ResourcesThere are 3 resources for use in the game. Fertiliser, Weed, and Money. The three are connected in such a way that the player must balance all of them and cannot just dump their money into one branch. Fertiliser is used to grow weed and weed is sold for cash. Buildings automate this process. Fertiliser buildings require money, weed building require fertiliser, and dealers require weed.External LinksReddit Thread

Cryptomental

Cryptomental - Play Idle Game
ClickerAn in-depth cryptocurrency based game in which you trade and mine various coins using the profits to buy more mining power while researching in different areas to unlock new options or improve existing ones.CurrenciesThere are a number of currencies available to the player. The player will start out with Money, Bitcoins, and Litecoins, and will be required to improve their rigs for mining to earn these currencies. They can be traded at a cost of exchange to convert one currency to the next, giving the player the option to choose which currency they want to focus on. Some currencies are produced at a higher rate for example, but are worth far less.

Clicking FF7

Clicking FF7 - Play Idle Game
RPGClicking FF7 is a clicking game based on FF7 universe, where you have to power up your characters to fight enemy and go through the different zones to clear the game. "that's a different way to revisit ff7 story" -MenenciaExternal LinksChangelogSubreddit

The Gold Factory

The Gold Factory - Play Idle Game
RPGThe player works in a gold factory and must use their wages to purchase items to use in an RPG style game. The player can gather gold in a number of ways, by either helping their boss (killing rats or solving cryptograms) or performing tasks such as killing thieves while digging a hole. The game expands as the player progresses, allowing them to purchase swords for fighting, shovels for digging, or converting their gold bars into iron bars for other uses.The game was inspired by Candy Box and A Dark Room, and the styles of both of those games shine in this clicker.External LinksReddit

Sandcastle Builder

Sandcastle Builder - Play Idle Game
Civ BuilderSandcastle Builder is game of Time - yours. Losely based around the XKCD comic Time, with many things added as whims allow. Start by building sandcastles, then glass, then monuments, collect przes, breed dragons take over the world (or your life). There is a Wiki, an active group on Reddit and discussion also takes place in the XKCD forums. It does not really fit into any category. You will need to play for months to get as far as dragons.External LinksWikiReddit

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version

Incremental Zoo 2

Incremental Zoo 2 - Play Idle Game
Clicker, IdlerBorrow money.Buy animals, at least two of each species.Wait for them to breed.Sell some.Buy other animals.Pay back your debt before the cumulative interest gets too high.Be patient.Get badges.Reset after a while to get a special bonus.

Cookie Clicker

Cookie Clicker - Play Idle Game
Clicker, IdlerHey, I'm making this as revition because some people don't understand this.Anyway, Cookie Clicker is a game where you click cookie and buy buildings to help you produce Cookies! Over 20+ prestige upgrades, 10+ buildings, 150+ upgrades, and 150+ achievements! Can you get everything?

The Monolith

The Monolith - Play Idle Game
Civ Builder, IdlerBreak the strange beast egg while evolving your civilization trying to increase the damage done to the egg (and later to the monster which hatches out of it). Starting from the stone age and men with clubs doing very little damage and up to modern age fighting the egg with tanks, aircrafts etc.The gameplay is fun, but the game doesn't progress when you're away, so it consumes a lot of your time. It doesn't seem to be finished as the reset basically doesn't give you anything useful, so once you reach modern age, that's basically it. Although technically the game is not over, there is nothing else left to upgrade or discover in the game.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

You Can Try These Idle Games

Auto Turret

Auto Turret - Play Idle Game
Clicker, IdlerUse mouse to buy upgrades.Turret upgrades:* Upgrade your turret so you can kill enemies faster.Research laboratory:* Upgrade your research level to open more upgrades.Enemies:* Upgrade your enemies to earn more cash.Cash production:* Earn cash every 15 seconds.* Upgrade your cash production so you earn more cash.Settings:* Disable sounds, bullets, explosions and particles. You can also turn on flashing lights and delete your game progress.* If game is lagging too much, go into Settings and disable particles.

CRAWL

CRAWL - Play Idle Game
Clicker, RPGCRAWL is a survival RPG clicker that places you inside an abandoned mineshaft with the ultimate goal of escaping alive.

NanoBotBuilder

NanoBotBuilder - Play Idle Game
ClickerThis game provides a graphically pleasing and mechanically broad experience. There are a wide range of options available to the player, secrets, achievements, and more. You are required to create Bots, buy Factories, grow your Queen, perform Research, forge Implants, find Treasures, Evolve, and Prestige. Transcendence at stage 14 will bring a wormhole delivering free factories.Bots and FactoriesBots are the main currency of the game and, as with most incrementals, can be gathered manually or automatically through the construction of buildings. Buildings can provide a number of changes to bots, from giving more per manual click to more per automated click.The factories are just as important, providing a way to automate the process entirely. They will provide an income of bots, which can then be used to improve other aspects of the game.The QueenThe queen is important to gameplay in that it can help you either gather bots or research. Both of these things are vital to progress further in the game. The queen, at certain points in the game, can evolve into a larger being, providing more and more bonuses.Implants can be crafted and applied to the queen during the game to boost the queen's effects. ResearchResearching is completed by the queen once it is available. The queen must be set to research specific upgrades one at a time. These upgrades affect a number of different aspects of the game, from resources per click to automated resource production and more. Once they have been researched, they need to be manually activated before their effects are applied.EvolutionThis is a staging mechanic that allows you to progress through the game in set stages. Each evolutionary form represents a new level in the game. New upgrades become available, new options in the forge become available, and the missed secrets from the last level are lost and replaced with those of the new level. Evolution is performed by researching the required upgrade (Evolution: Stage X), then activating it. An "Evolve" button presents itself, which enables the player to move on to the next stage.Once evolution is complete, the queen must once again grow to 100% before researching can be started again.SecretsScattered throughout each stage are a number of secret, clickable objects. Each of these provide a small to moderate once off bonus to bots. Once a stage has been passed, the secrets from that stage can no longer be found, thus the achievements attached to them are lost until the game is prestiged and the stage once again attained.LaboratoryThe laboratory can be used to gamble bots in the hope of achieving free bots in return. This works similar to a slot machine, and has a fairly balanced return rate. However, there is a chance that upon using the machine, a virus outbreak can occur.A virus outbreak gradually eats away at your bots. It is represented by a bot moving around the screen randomly. To dismiss the outbreak, the player must click on the bot floating around the screen enough times that it disappears.External LinksChange Log

Idler

Idler - Play Idle Game
IdlerA game based on Team Fortress 2. If you know it, you will understand mechanics of game easily. All you have to do is to get hats. As many hats as possible. Tons of hats. Millions of hats. In short, you idle on a server, get weapons, destroy them to get metal, sell metal, get money. You will acquire locked crates. You open them by buying keys. One in a while, you’ll find a precious hat in one of those crates. And you will be happy. Oh, I almost forgot about one fun additional feature: game allows Steam login and comparing results with others.