Brushes {{getBrushStrength(currentBrushId()) | bignum:0:3}} pixels/click {{getBrushConsumption(currentBrushId()) | bignum:3:3}} paint/click {{item.name}} {{getWorkerConsumptionPerSec($index) | bignum:3:3}} paint/sec |
Picture quality {{getPictureLevel($index)}} ({{shopCtr.paintedPercentRemain()}}% to be painted to reach the next picture quality) Price ${{shopCtr.getPictureSellPrice($index) | bignum:2}} Selling: | The manager is hired and sells this picture 24h/day. | |
Selling: |
The paint bucket contains magic paint that you can use to create your pictures.
Capacity {{paintMax() | bignum}} After upgrade: {{upgCtr.getPaintBucketNextRealSize() | bignum}} | Speed of replenishment +{{paintSpeed() | bignum:0:3}} paints/sec After upgrade: +{{upgCtr.getPaintBucketNextRealSpeed() | bignum:0:3}} paints/sec |
{{item.descr}}
Current multiplier: x{{achCtr.achievementsMult()[$index] | bignum:1}}
MAX
{{statsCtr.statisticsList()[key].name}}: ${{item | bignum:(key == 'money' ? 2 : 0)}}{{statsCtr.getActiveTime()}} (rank: {{statsCtr.getBigValueRank(item) | number:0}})
{{item.unavailableText}}
To export, click the "Export" button and wait, then click the text above and copy it (ctrl-c). To import, paste (ctrl-v) your exported data and click the "Import" button.
It's normal for imported saves to have more money and pictures levels than you exported with. Your helpers continue its work even after saved data is exported/before it's imported.