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Idle Slayer

Game Categories:

Clicker, RPG

Game Platforms:

Flash

Development Status:

Abandoned

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Rating

18153 1959 3 76.92%
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76.92%
(30 votes)
23.08%
(9 votes)

Game Description

Slay Monsters. Get Xp. Recruit Men. Get Gold. Get Fame.

Idle Slayer Screenshots

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Idler, Incremental, MMO, RPGUnderhearth is an idle dungeon MMO played in the browser. Combat is asynchronous by design, not by compromise: every decision — gear, potions, tactics, who fills the empty slots — happens before the descent. A deterministic engine then fights it out tick by tick and produces a reproducible report you can re-run, share by seed, and argue about.The guild keeps records. Your deeds fill a public register, your standing earns you warrants, and the wall remembers who stayed down there. Levels run warmer the deeper you go; the one cold room is the wrong one.Every number is balance-tested: 10,000 simulated runs per cell, walls that keep tankless parties losing, and a published exhibit fight (seed 42) where the tank dies at tick 51 and the party still wins at 53.No real-time combat, no purchasable power — ever. Free to play, and playable without an account.

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Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

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