Your Favorite Games

Loading...

Incremental Epic Hero

Game Categories:

Clicker, Idler, Incremental, RPG

Game Platforms:

Unity

Times Viewed

Times Played

Times Favorited

Rating

8875 745 4 68.75%
Add this game to favorites

Vote This Game

68.75%
(11 votes)
31.25%
(5 votes)

Game Description

Upgrades unlock as you progress. Make sure to read the tool-tips for more info or refer to the in-game help found in the System menu.

Incremental Epic Hero Screenshots

Advertisement

Similar Games

Queslar

Queslar - Play Idle Game
Idler, Incremental, MMO, RPGQueslar is a free multiplayer text-based idle RPG set in the medieval time.Fight monsters, alone or in a party up to 4 people.Collaborate in villages and join up with multiple villages to rule the world in a kingdom.Party:You are always stronger in groups. In up to 4 people, you can challenge monsters for better rewards, than you would alone.Attack other parties and climb the rankings to become the strongest party. Fighters:Pay for mercenary fighters. Train them training and send them off to to the dungeons and hope they survive to provide loot back to youSend them against other players mercenaries. Rule the strongest army and climb to the top of the ladder.Villages:Create a village with multiple other players and form a friendly or competitive group to interact with. Collaborate and build the village up to receive bonuses for yourself, or work together in village wide quest.Kingdoms:Kingdoms are a group of villages. You can be a simple pawn in the big game, or you can rise to the power and control a whole kingdom of multiple villagesControl territory on the map and fight against other kingdoms, to seal your domination as the true king of this world. And much more...

Forge & Fortune

Forge & Fortune - Play Idle Game
Idler, IncrementalAn idle and/or active-play incremental crafting and adventuring game you can play directly in your browser!

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

You Can Try These Idle Games

Idle Benching

Idle Benching - Play Idle Game
Clicker, IdlerBenchpress to gain reps to spend on upgrades.

Must a Mine

Must a Mine - Play Idle Game
ClickerClick on the ground then buy mining equipment in this fun incremental clicker.

Jingle Clicker

Jingle Clicker - Play Idle Game
Clicker, IdlerClick to make music. Collect karma and buy better sounding bells!

Goomy Clicker

Goomy Clicker - Play Idle Game
Clicker, IdlerGoomy Clicker is at first fairly simple: You click the big Goomy in the middle in order to collect more Goomies. On the right side, one can use Goomies in order to recursively gain more Goomies. Upgrades can later be bought and used to make the buildings more efficient.Along the bottom of the screen, one can find information such as the current level of your Goomies/Cursor/Something. This is in place of cursor upgrades. When the Goomy is clicked, a tiny amount of EXP Points is added to the bottom bar. When it fills, the Level raises by one. The higher the level, the more powerful the clicking. It appears as though the level will increase by buildings and upgrades as well.Also along the bottom is a small blurb about how large your swath of Goomies is. This reflects the current amount of Goomies you have along with their official size in the Pokédex in Generation 6 of Pokémon games. Some measurements include lanes in a street, height of the CN Tower, length of an Olympic pool, distance from Jupiter to the Sun and back, and even Goomies. That's right, your swath of Goomies can be one Goomy long.In the upper left of the screen is a miniature menu. Here you can save your game (though it autosaves every half hour) and exporting/importing your saves through code, along with resetting your buildings, level, and number of Goomies (but not your upgrades) and more info, where you can measure the mass of your Goomies and the space they occupy, similarly to the length/height of your Goomies at the bottom of the screen. At the lower-left of the screen is a credits tab, along with info about the current version of Goomy Clicker.