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Juiced Up!

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Clicker, Idler

Game Platforms:

Javascript/HTML5

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Click, Click, Wroom!

Click, Click, Wroom! - Play Idle Game
Clicker, IdlerStart by gathering resources to build cars, then selling them manually for your first cash. Workers can be hired from there on to produce cars for you and to sell them for you. Upgrades can be purchased to increase the speed of gathering resources and more.From humble beginnings with nothing in your pocket you begin to climb the tall ladder to becoming global car mogul!Obtain materials below and start manufacturing cars, research new technologies, expand your offices and sell! CHANGELOGv0.4.0 alpha- Brand added - ad campaigns!- New research fields- Some design changes- New achievements- New stats- Save / Load should work!- Cleaned up code & bugsv0.3.5 alpha- Distribution added - automatic sales- New research fields- Improved design- New achievements- New stats- Popups for achievements- Removed +100 button- Added sale buttons- Save / Load disabled for the time being- Cleaned up code & bugsv0.3.0 alpha- New resource for cars- New research fields- Improved design- New achievements- New stats- Ability to buy 1, 10 or 100 resourcesv0.2.0 alpha- New manufacturing buildings, unlocked by research- New research fields- New layout- Achievements- Save and Load fully functional!v0.1.0 alpha- Buy resources- Manufacture cars- Acquire deals for automatic replenishment of resources- Hire mechanics for automatic manufacturing of cars- Some research can be doneSUPPLY CHAINThe Supply Chain is where you control the amount of resources you have. Resources are your building blocks when manufacturing cars.Amount of resources used per car can be seen in the upper right corner, this amount will increase with higher quality cars. MANUFACTURINGManufacturing is almost self explanatory, here you hire and construct mechanics and factories that produces cars for you. New factories needs to be researched before you can construct them, each new factory you build will cost more than the last.DISTRIBUTIONTired of selling your cars on your own? Expand with new offices for sales and distribution. Different offices sell amounts of cars but at a slightly lower price (-10%) than if you sold them yourself. Sell! Sell! Sell! BRANDBrand recogniction is extremely important, here you can order advertising campaigns in order to increase sales, prices on your cars and demand.Only one campaign can be activated at a time so make sure to choose the one you need. RESEARCHResearch & Development, if you want to outdo your competitors on the global market you need to be ahead of the curve, research new areas of development, increase the quality of your cars and train your procurement team.

Soul Not Found

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Idler, Incremental, RPGSoul Not Found is an incremental game with idle and offline progress!StoryNecromancer who has just lost the great war is ready to rebuild his armies and fight his way back to the top. In the process, he finds his conscience and is changing his way of life to become a righteous necromancer together with his willing dead.# Features- 6 undead units;- 10+ unique skills;- 75+ trophies/achievements;- Idle and Offline progression;- Premium Theme unlocked by reaching all trophies (or having Coil membership);# Full VersionThis is the Game Jam Edition which I made for js13kgames jam which requires your game size not to exceed 13312 bytes (essentially, an empty Word document).I'm working on a full version of the game! You can join the waitlist (https://soulnotfound.martintale.com/) and my discord server (https://discord.gg/HBqCfc9) to be the first to play it!# Credits- Cash, crowned skull, swords emblem, padlock, bookmarklet, trophy, haunting, grim reaper, evil bat icon by Lorc (http://lorcblog.blogspot.com) under CC BY 3.0;- Yin yang, mummy head and vampire dracula icon by Delapouite (http://delapouite.com) under CC BY 3.0;- Death skull icon by sbed (https://opengameart.org/content/95-game-icons) under CC BY 3.0;

Masks all the Way Down

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Progress Bars

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Clicker, IdlerThis seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.The PremiseIn Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.Making MoneyClick the Earn Money button to start generating income.Once you have enough money, buy your first Worker.Put this worker on wood-gathering duty by clicking the + button next to Wood.Watch! The worker will slowly gather wood, increasing your supply.Now get a few more workers and allocate them to Wood and Forest.You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.After a little while, you'll unlock Commodity Sales. Put some workers into sales.Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.Continue playing and see what you can discover!NodesThere are 4 different types of nodes:Biomes - like the ForestResources - like Wood and RubberSales - like Commodity SalesTools - like Cut ToolsQuadrantsThe game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.Each biome has two resources associated with it, and also receives bonuses from two types of tools.Synergy BonusesSynergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:2x from the nearby Biome node2x from the nearby Biome node when that Biome has 80% supply or more2x from the nearby Tool node2x from the nearby Tool node when that Biome has 80% supply or moreThe maximum synergy bonus at the start of the game is 16x.Experience, Level, and Sales MultiplierEach node has a level. The level raises slowly over time as workers work there.When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money.

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