Your Favorite Games

Loading...

Swarm Simulator

Game Categories:

Idler

Game Platforms:

Javascript/HTML5

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

33065 4088 9 66.25%
Add this game to favorites

Vote This Game

66.25%
(159 votes)
33.75%
(81 votes)

Game Description

Starting with only a few larvae and a small pile of meat, build a merciless swarm of trillions of giant bugs.

Subreddit
Source code

Swarm Simulator Screenshots

Advertisement

Similar Games

Swarm Simulator: Evolution

Swarm Simulator: Evolution - Play Idle Game
Idler, IncrementalWhat is this? A game for ants?!? Hatch a quintillion bugs. Conquer the UNIVERSE!The hit web game gains some serious upgrades – 3D graphics, new Units, new features … welcome back to Swarm Simulator, but EVOLVED!Start out by spawning a few Drones, keep collecting more Meat and Larvae, Expand across the Universe! For more information and help check out the in-game ‘Swarmpedia’.Swarm Sim is also on reddit (http://www.reddit.com/r/swarmsim) – join us for more updates, discussion, feedback, etc.

Ordinal Markup

Ordinal Markup - Play Idle Game
Clicker, Idler, IncrementalThe Incremental Game with the largest numbers!Reach numbers you have never dreamed of!Reach Infinity and beyond! Can you reach the BHO?

One Small Loan

One Small Loan - Play Idle Game
Clicker, IdlerBuild a factory from the ground up. Select the material to use, and products to build.Hire staff to improve the process. Retire young and wealthy, pass along your success to your child.Maximize your Networth Per Second as best you can! Adjust values of buttons, and click, click, click!

Giant Shaft Enterprises

Giant Shaft Enterprises - Play Idle Game
IdlerBuilding a giant enterprise is the aim of this game, where employees can be hired to earn you money and upgrades can be bought to improve their efficiency. The game is relatively simple, providing a list of achievements and a prestige system to improve the quality of future play throughs.

You Can Try These Idle Games

Underhearth

Underhearth - Play Idle Game
Idler, Incremental, MMO, RPGUnderhearth is an idle dungeon MMO played in the browser. Combat is asynchronous by design, not by compromise: every decision — gear, potions, tactics, who fills the empty slots — happens before the descent. A deterministic engine then fights it out tick by tick and produces a reproducible report you can re-run, share by seed, and argue about.The guild keeps records. Your deeds fill a public register, your standing earns you warrants, and the wall remembers who stayed down there. Levels run warmer the deeper you go; the one cold room is the wrong one.Every number is balance-tested: 10,000 simulated runs per cell, walls that keep tankless parties losing, and a published exhibit fight (seed 42) where the tank dies at tick 51 and the party still wins at 53.No real-time combat, no purchasable power — ever. Free to play, and playable without an account.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version

Tap Heroes

Tap Heroes - Play Idle Game
Clicker, Idler, RPGEmbark on an epic journey through the lands to grow ever stronger and defeat your enemies.Tap your way through forests, deserts, caves, jungles, swamps and more as you grow ever more powerful and face tougher opponents and creatures.Defeat bosses to travel to new areas and recruit new heroes to join your adventure.Your mighty warrior can attack enemies at a rapid speed and still stand to shield the group from harm.Your healing mage will use healing magic to heal your wounds.Your skilled rogue will shoot poisonous arrows that damage your enemies over time and slow arrows to hinder their advance.Tap with your godly powers to hurt your enemies and heal your heroes. Or unleash your wrath on your enemies with awesome powers while blessing your heroes with helpful buffs.Spend the gold and other loot you gather on your journey to upgrade your heroes and gain new abilities to overcome the adventure ahead. Good luck!FeaturesOver 70 different enemies and bosses10 different worlds to discoverA Distinct group of heroes with different abilitiesInteresting powers to unleash on your enemiesRPG elements with tons of skills to upgradeAchievements to unlockRidiculous amounts of lootPossibly infinite gameplayPuppet stage graphics!

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.