Your Favorite Games

Loading...

Korwin Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Times Viewed

Times Played

Times Favorited

Rating

12589 193 3 51.28%
Add this game to favorites

Vote This Game

51.28%
(20 votes)
48.72%
(19 votes)

Game Description

Another Cookie Clicker clone.

Korwin Clicker Screenshots

Advertisement

Similar Games

Extinction

Extinction - Play Idle Game
Clicker, IdlerClick the skull in the center to get deaths. Your DPS (Deaths per second) is the little number next to the skull. Spend deaths on diseases, illnesses etc. Use research points to upgrade your diseases deadliness.

Brave World: Idle War

Brave World: Idle War - Play Idle Game
ClickerKeep fighting: win the war! Play Brave World 2 and idly rule the world.Control all cities to win. Collect, build and attack enemy. Get stronger with time. Have fun.

Simpocalypse

Simpocalypse - Play Idle Game
Clicker, Idler, IncrementalSimPocalypse is a post-apocalyptic civilization simulator game, where you manage your settlement to become a global empire!-> Survive the post-apocalyptic times-> Rebuild the pillars of modern civilization-> Manage your citizens to create a powerful establishment-> Choose your own path with a massive research tree and Advance your civilization into the new heights-> Trade the Global Market to your advantage

Idle Empire

Idle Empire - Play Idle Game
Clicker, IdlerClick on your castle, buy upgrades and grow your empire!

You Can Try These Idle Games

Epic Idle Quest

Epic Idle Quest - Play Idle Game
Idler, MMO, RPGLike the feeling when you see your characters' level going up? Like the feeling when you find a new shiny weapon with more damage? But you currently don't have the time to play games? Or you just don't want any more time eaters besides the ones you already have?

Square Man Idle 2

Square Man Idle 2 - Play Idle Game
Idler, IncrementalLet the square men collect the food pills in the various mazes.Buy and upgrade more square men with different abilities.Upgrade the automatic square men to improve their hunger, speed, and special abilities.

Bullyonair

Bullyonair - Play Idle Game
Clicker, IdlerUpgrade your bullying skills in order to steal lunch money and other cool objects. Get rich by being a bully!

Heiankyo Parameters

Heiankyo Parameters - Play Idle Game
Civ Builder, ClickerThe successor to the original Parameters game, Heiankyo Parameters adds a few new features to the game.TerritoryOccupying territory is done by clicking and holding the mouse button over an empty or semi-occupied territory. Territories have a number of different levels of occupation, each providing a different quantity of cash once completed. Each territory also provides automatic income at regular intervals once it has been obtained.Yellow territories are occupied by aliens and must first be cleared before they can be built upon. Each of these combat situations takes into account the player's attack and defense values and with each click, runs a combat simulation. If the player's health reaches 0, attack, defense, and recover are temporarily reduced to 0. The player must wait for these to return before attacking again. Once an enemy has been attacked, their health will regenerate over time.CashCash is rewarded with each time an unoccupied territory is levelled up, and a smaller amount at regular intervals thereafter. Cash can be spent on buying upgrades that affect attack strength and defense level.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the right of the screen using the + buttons next to the three lines. The five available are Life, Attack, Defense, Recovery, and Cost.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the right of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.