Your Favorite Games

Loading...

Plan: Expand the City

Game Categories:

Civ Builder, Incremental

Game Platforms:

Android

Development Status:

Completed

Version:

1.0.0

Times Viewed

Times Played

Times Favorited

Rating

16432 2886 2 40%
Add this game to favorites

Vote This Game

40%
(8 votes)
60%
(12 votes)

Game Description

Create your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.

Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.

70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.

30+ resources. Every resource is required to improve housing or provide resources to produce other resources.

50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.

An advisor will hint to the next steps needed to grow the city.

Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.

Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.

Over 400 city achievements give small bonuses to city production.
Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.

Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.

Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

Plan: Expand the City Screenshots




Advertisement

Similar Games

Fighter Ball Idle

Fighter Ball Idle - Play Idle Game
Clicker, Idler, IncrementalCombining battles, ball kicking and idle games!

Arena Defense

Arena Defense - Play Idle Game
Idler, Incremental, RPGIdle auto-battler defense. Build a party of 3 heroes from a roster of 10, then watch them auto-battle waves of monsters across 10 chapters. Every hero has a signature skill — chain lightning, meteor storms, black holes, homing missiles — with screen-clearing effects that scale as you level up. Loot and upgrade gear, grow permanent stats between runs, and climb the ranked leaderboard. Battles run automatically; you make the calls that matter — who to bring, what to upgrade, when to push. Free, plays in your browser, no install. Available in English, Korean, Russian, Chinese.

Idle Scratch-Off

Idle Scratch-Off - Play Idle Game
Clicker, Idler, IncrementalScratch to win! Earn points by scratching off your rewards. Purchase upgrades and move to new stores to increase your income, unlock automation, and eventually more levels of prestige.

Idle Toy Business

Idle Toy Business - Play Idle Game
Clicker, Idler, IncrementalMake toys for Christmas to supply around globe. Unlock new toys, hire managers, increase production & prestige.

You Can Try These Idle Games

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

HexaClicker

HexaClicker - Play Idle Game
ClickerClicking the central hexagon allows points to be accrued that can be spent on buying automatic hexagons that will gather points for you. The hexagons can be upgraded to produce faster, and can be sold and replaced with higher tier hexagons. Upgrade hexagons can also be placed that will double the output of adjacent matching automatic hexagons for a limited time.LevellingVersion 0.2 introduced a levelling system whereby the player can choose to either farm points or use them to kill the next level monsters. With each kill, points are awarded to the player that can be spent normally on upgrades or buying new hexas. The update also included bosses that must be defeated every 5 levels. In contrast to normal levels, where 10 of each enemy must be killed, only one kill is needed. The boss will have higher health and a limited time to kill it.

Widget Factory

Widget Factory - Play Idle Game
ClickerPress the Make Widget button to get Widgets. Spend those widgets to buy workers to click for you. The more workers you have, the more widgets it will automake for you. Workers will make 1 widget each per second, Skilled Workers will make 5 each per second.The game will keep track of how many widgets you have spent in total.Supervisors add efficiency to the entire manufacturing process, increasing efficiency by 2% per supervisor.The click multiplier will increase the number of widgets you and your workers get for clicking.The save function is a work in progress. Meaning it will not currently work if you try it.

Idle Coin Pusher Idle

Idle Coin Pusher Idle - Play Idle Game
ClickerHave they made an idle game for everything yet? Drop coins and wait until they are pushed your way.