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Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

1.1.0

Times Viewed

Times Played

Times Favorited

Rating

16347 2832 6 64.29%
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64.29%
(18 votes)
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Game Description

This seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.

The Premise
In Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.

Making Money
  1. Click the Earn Money button to start generating income.
  2. Once you have enough money, buy your first Worker.
  3. Put this worker on wood-gathering duty by clicking the + button next to Wood.
  4. Watch! The worker will slowly gather wood, increasing your supply.
  5. Now get a few more workers and allocate them to Wood and Forest.
  6. You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.
  7. After a little while, you'll unlock Commodity Sales. Put some workers into sales.
  8. Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.
  9. Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.
  10. Continue playing and see what you can discover!

Nodes
There are 4 different types of nodes:
  • Biomes - like the Forest
  • Resources - like Wood and Rubber
  • Sales - like Commodity Sales
  • Tools - like Cut Tools

Quadrants
The game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.
Each biome has two resources associated with it, and also receives bonuses from two types of tools.

Synergy Bonuses
Synergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:
  • 2x from the nearby Biome node
  • 2x from the nearby Biome node when that Biome has 80% supply or more
  • 2x from the nearby Tool node
  • 2x from the nearby Tool node when that Biome has 80% supply or more

The maximum synergy bonus at the start of the game is 16x.

Experience, Level, and Sales Multiplier
Each node has a level. The level raises slowly over time as workers work there.
When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.
When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.
Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money.

Progress Bars Screenshots

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