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Scream Collector

Game Categories:

Clicker, Idler

Game Platforms:

Unity, WebGL

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11750 1107 0 62.5%
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62.5%
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37.5%
(6 votes)

Game Description

A Fun Halloween idle game where you get to build up a haunted house!

Scream Collector Screenshots

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Gifts Clicker

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Clicker, IdlerPretty interesting and enjoyable idle game with very nice balance. At first you click gifts and upgrade how many gifts you get per click, but quickly you start buying snowmen for gifts, who in turn produce gifts automatically.While the gameplay is not anything new, similar to clickers heroes and a lot of the other games, the balance is what makes this game stand out. Unlike most of the other idle games, where only the last "unit" is worth upgrading, in Gifts Clicker the "best" unit changes a lot (at first being the last one, but then going back to the first one and moving back and forth), thanks to "super" upgrade at each 250th level, and double upgrade every 10 levels, which makes the game exciting for a long time.The only drawback of the game is bad english translation, but most things are obvious without any text anyway, so this shouldn't stop you from enjoying the game.Recommended!

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Cookie Clicker

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Clicker, IdlerHey, I'm making this as revition because some people don't understand this.Anyway, Cookie Clicker is a game where you click cookie and buy buildings to help you produce Cookies! Over 20+ prestige upgrades, 10+ buildings, 150+ upgrades, and 150+ achievements! Can you get everything?

Derivative Clicker

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Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

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