Your Favorite Games

Loading...

call click()

Game Categories:

Clicker, Idler, Incremental

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

13760 2390 6 70.59%
Add this game to favorites

Vote This Game

70.59%
(24 votes)
29.41%
(10 votes)

Game Description

Game Control

This is call click(). A simple idle/clicker game. Update your variable and loop values to reach huge numbers.

Instructions in-game. Mouse only.

call click() Screenshots

Advertisement

Similar Games

Simpocalypse

Simpocalypse - Play Idle Game
Clicker, Idler, IncrementalSimPocalypse is a post-apocalyptic civilization simulator game, where you manage your settlement to become a global empire!-> Survive the post-apocalyptic times-> Rebuild the pillars of modern civilization-> Manage your citizens to create a powerful establishment-> Choose your own path with a massive research tree and Advance your civilization into the new heights-> Trade the Global Market to your advantage

Cosmos Colonists

Cosmos Colonists - Play Idle Game
ClickerA free incremental / idle game with arcade elements. Catch falling aliens!Rescue explorers adrift in deep space. Colonize the universe by earning and spending resources. Research new technologies to increase your capabilities.Features:* Free to play!* Easy to pick up, but endlessly fun, arcade action that generates incremental resources for your civilization. Use these resources to build a cosmic empire and upgrade your civilization.* Choose how you play. Gain resources through game play (arcade) or simply farm them with economics and research (Similar to idle games such as Cookie Clicker and Clicker Heroes).* Over 30 technologies to research, affecting both rescue missions and colonization.* 5 power ups - Including speed boost, gravity reduction, and the black hole.* Statistics detailing each element of your civilization's progress.* Over 40 achievements to unlock.* Endless replay value.  Shift dimensions to conquer other universes, and become even more powerful.

Tiny Tappers

Tiny Tappers - Play Idle Game
Clicker, IdlerLydia needs your help! Find piles of gold, and special treasures, equip your best gear, bring along your favorite allies, and tap your way through endless hordes of monsters in Tiny Tappers!

12 matches

12 matches - Play Idle Game
Clicker, IdlerThis business simulation game (in early alpha stage) is meant to be discovered incrementally, while trying to manage a little but growingly complex system.But basically you're going to be crafting matches...

You Can Try These Idle Games

Beyond The Universe

Beyond The Universe - Play Idle Game
ClickerWhat lies beyond the edge of the universe is a huge mystery. It may be infinite or there might be some parallel universes. Your mission is to find out the truth about our universe!

Undefeated Spider

Undefeated Spider - Play Idle Game
Clicker, IdlerComplex 1v1 RPG. 48 classes, 140 passive skills, generated items, and the most badass enemy you’ve ever tried to kill!

Battle Blocks

Battle Blocks - Play Idle Game
ClickerAn epic tale of two blocks battling to their demise. The level of depth this game has is unmatched by even the biggest AAA titles. You will be amazed and dumbfounded by the amazing adventure you will undertake.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.