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Clicker, Idler

Game Platforms:

Javascript/HTML5

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CivClicker

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Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

Canada Clicker

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Clicker, IdlerTrain your Canadian skills!

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Tech Support Clicker

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ClickerTech Support Clicker is currently still in development. An early build of the game is available to play with some features not yet implemented. The game provides a number of mechanics for the player to expand their wealth and the size of their corporation, though requires some level of strategy to successfully move up the corporate ladder.ResourcesThere are 3 resources available: Money, Tickets, and Reputation. These resources work together to allow the player to do a number of things. Money and tickets can be produced by clicking, while reputation needs to be produced.Money is the currency of the game. It allows the player to hire new staff, pay the staff [not implemented], purchase new office spaces, pay bills [not implemented], taxes [not implemented], and more. Some workers can be used to produce money automatically, while the player has the option of manually clicking to gather more.Tickets are produced from companies that have been contracted. Each company will produce support tickets that can then be solved by your tech support staff. Each ticket resolved will provide reputation.Reputation is important for prestiging. The ability to close a company down and start fresh, when combined with reputation, will provide the player a boost to whichever level of staff they choose to spend the points on. Reputation can also be spent on reducing the one time cost of new office space.OfficesThe player starts off with a single office with support for a few staff. This is the beginning of the player's corporation, and must gradually be expanded. Real estate is always available, and the pricing and sizing will vary. To begin with, the player will only be permitted to purchase a single office, but with the purchase of franchise licenses, they have the ability to expand, providing more offices for more staff and more income.CompaniesThe player has the option of marketing towards companies and taking them onboard. Each company will produce support tickets, which must be resolved in exchange for reputation. If tickets take too long to process, a company may start to get upset with the player and eventually cancel the contract, ending the income and ticket production [not implemented].UpgradesUpgrades are available for just about every aspect of the game, from improving production to increasing the real estate market [not implemented] and improving the player's current level.LevelsAt the beginning of the game, the player is on level 0. This is the level of their company. At level 0, they have the option of hiring level 0 staff. As their reputation and wealth increases, they are given the option to pay a one time cost to upgrade to level 1, which will unlock level 1 workers that produce more income etc.The FutureA new update for the game is currently in development. It will provide the additional company related features mentioned above, as well as several bug fixes related to other components of the game.

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Idle Bouncer

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Clicker, Idler, IncrementalMake the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!Change log:1.3.2.1- Added Saint Valentine Special Pack to celebrate end of Saint Valentine Event1.3.2- Started Saint Valentine Event1.3.1.3- Added new background from Halloween- Added Halloween Special Pack1.3.1.1- Added musics and sounds- Small buy amount fixes- Added Halloween Event1.2.7.2- Added Easter Special Pack to celebrate end of Easter event1.2.7- Re-worked Buy Amount to be able to align (step) to 1/10/50/100- Game auto-reloads when you click on new version notification, or reload game in settings1.2.6- Added Easter Event1.2.5.1- added “Regress” function to “Improve” button (Shift+Improve)- added limit to “energy generator improver” count- added maximum improvement level difference, auto-improve other tubes if required- decreased price and removed level cap of “Prevent weak bubble” ability1.2.5- improved balance (mostly late-game, improvements 30+ speed up, but mid-game improved as well, no changes before improvement 4)- added new ability “Prevent weak bubble” (to prevent spawning bubbles containing less than 1%/100% of current energy/sec, useful for bubble builds)- added backgrounds from Valentine event- added hot keys Shift+1-6 to buy upgrades (and in abilities, to switch current tube)- added azerty keyboard hot keys for upgrade tabs1.2.4- added cloud save/load (manual only via settings, no auto-saving nor auto-loading from cloud). Save is connected to your kongregate user, so you must be logged in to kongregate to use cloud.1.2.3.1- added arrows to ability dialog to quick switch between tubes- fixed free amplifier upgrade ability- added options to disable ability effects1.2.3- added tube special abilities, available after your first improve to the tube.- changed mid/late game balance to take into account new abilities.1.2.2- added daily reward- added Saint Valentine Special Pack (You can buy special pack and get all Valentine’s event items as a bonus, or +25 Gems for each item if you already have it)- added Night and Aqua themes- added new ball style1.2.1- changes to energy generator: each improvement after 7th gives you 6 max levels of the energy generator instead of one- if you’ve bought any energy generator meta-upgrades, they will be refunded to you and free respec is given.1.2.0- added an energy generator in the Meta-section, it’s useful after meta-activation (reset); added one free meta-energy refund to test energy generator- added an energy generator improver to the shop- added new version check (a message will appear at the bottom when new update is available, so that you can refresh page to see it).- added experimental dark theme1.1.7Valentine’s Day Event is now LIVE! This is time limited event which will run for 10 days only and will not be available after that! Click the bouncing red heart tab to start/switch to the event.Complete special achievements in the event (heart size) to earn special items which give you permanent bonuses.Gems, shop bonuses bought and special event items are shared between your main game and event. Any gems earned in the event can be used in your main game and vice versa.If you like/dislike something about the event, please leave a comment.Good luck!1.1.6- added success/error indicator for the Save button, if you receive an error message on save check your browser settings, disable “private mode” for Safari- added “Auto-capacity extender 10%” reward at level 5 of the Energy storage achievement. If you have already bought this upgrade you will receive 1 meta-energy instead- 1 “Meta-energy refund” is given every reset- reduced “Meta-energy refund” price from 10 to 1 gem- if you’ve spent any gems on meta-energy refund, your gems spent will be refunded accordingly.1.1.5- Added idle mode multipliers (for description – click “?” on the idle multiplier in meta energy upgrades)- Added idle players pack to the shop- Added current multipliers to the stats tab1.1.4- due to numerous complaints, we’ve added meta-upgrade “Remove spikes”1.1.3- Click in the area above/under the tube for max/min height.- Added q/w/e/r shortcuts for energy, bounce, ball size and tube height- Added buttons to buy capacity for 10%, 50%, max of energy- Added spikes to pop the bubble inside the game field (to prevent chasing bubble outside game window)1.1.2- Buy Amount: added 50, removed 25%- Added switch in tube’s info between percent and energy/sec- Colored upgrades can be activated in the Settings tab- Added “Save game” button in the Settings tab- Show/hide the number of available upgrades in the tabs can be selected in the Settings tab (if the late game lags a lot, try disabling this option for performance boost)1.1.1- added Meta-energy refund to the shop (first one FREE, then for some gems)- added max values for tube height and ball size- separate buy multipliers for each tab1.1.0- added tube’s energy proportion value- added option to enable/disable energy text on every bounce- added different figures for each tube improve (change in the Settings tab)1.0.1- increased bubble fluctuation in time- added energy per second display- added shortcuts to switch buy amount