Your Favorite Games

Loading...

CookieClicker

Game Categories:

Clicker

Game Platforms:

Javascript/HTML5

Development Status:

Completed

Version:

1.0466

Times Viewed

Times Played

Times Favorited

Rating

4444 610 0 66.67%
Add this game to favorites

Vote This Game

66.67%
(20 votes)
33.33%
(10 votes)

Game Description

!Welcome To Cookie Clicker!

CookieClicker Screenshots

Advertisement

Similar Games

Experimental Resource Clicker

Experimental Resource Clicker - Play Idle Game
ClickerMultiple resourcesNo upgrades (yet)No buildings (yet)No achievements (yet)

Idle Mine

Idle Mine - Play Idle Game
Clicker, IdlerStart by mining poo and work your way up. Find gems to craft new pickaxes with random power. Buy upgrades to craft better picks and earn more gold. Get stronger by playing, idling, and even not playing at all.

Coding Idle: Recoded [BETA]

Coding Idle: Recoded [BETA] - Play Idle Game
Clicker, IdlerOnce upon a time there was a button and some text (a few clicks later) a game was born…..You will start out the game with a button and a text and the further your progress you will get better layouts, better upgrades, help, and much moreThis game is feature rich and comes with tons of hidden surprisesThis game features saving and offline gains but you gotta build your game to do soHave fun we look forward to your masterpiecesThe further you progress in the game you will notice it becomes very feature rich we recommend plain the game with other apps closed and/or having a device capable of running feature enhanced games.Warning: This is the official beta version of the game, here you’ll find functions that are not yet available in the public release!

Progress Bars

Progress Bars - Play Idle Game
Clicker, IdlerThis seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.The PremiseIn Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.Making MoneyClick the Earn Money button to start generating income.Once you have enough money, buy your first Worker.Put this worker on wood-gathering duty by clicking the + button next to Wood.Watch! The worker will slowly gather wood, increasing your supply.Now get a few more workers and allocate them to Wood and Forest.You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.After a little while, you'll unlock Commodity Sales. Put some workers into sales.Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.Continue playing and see what you can discover!NodesThere are 4 different types of nodes:Biomes - like the ForestResources - like Wood and RubberSales - like Commodity SalesTools - like Cut ToolsQuadrantsThe game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.Each biome has two resources associated with it, and also receives bonuses from two types of tools.Synergy BonusesSynergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:2x from the nearby Biome node2x from the nearby Biome node when that Biome has 80% supply or more2x from the nearby Tool node2x from the nearby Tool node when that Biome has 80% supply or moreThe maximum synergy bonus at the start of the game is 16x.Experience, Level, and Sales MultiplierEach node has a level. The level raises slowly over time as workers work there.When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money.

You Can Try These Idle Games

Incremental Unlimited

Incremental Unlimited - Play Idle Game
Clicker, Idler, IncrementalHey there, are you into a new style of game?Give it a shot! I guarantee you it will be worth it!This is a game where sometimes you watch number grow, other times you tap like crazy to get big stats.But It's idle style. Being active is not a requirement to succeed. You will simply see your number grow slower if you don't play a lot.If you had a big day you can just sit, watch Netflix, look at your phone once in a while and tap whatever upgrade you can get and feel like somethings grows bigger while you relax.I recommend this game for math lovers! But also to anyone else, you never know? You might enjoy seeing numbers growing, especially when you don't have to do any of the Math!

Idleplex

Idleplex - Play Idle Game
Clicker, IdlerBuild the world’s largest idle game mosaic... with goats.

Space Lich Omega

Space Lich Omega - Play Idle Game
RPGSpace Lich Omega is an incremental RPG using ASCII art. It was inspired by aniweys Candy Box. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways.CombatCombat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. The player is represented by a "Y", while enemies take a number of different appearances. Combat is automated, but allows the player to use potions or spells to affect the field of play. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Items can be dropped during these levels, but loot is mainly restricted to money.The FactoryThis is where money and gunk production can be automated. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. Gunk and money can be combined to improve the player's maximum health.

Crafting Idle Clicker

Crafting Idle Clicker - Play Idle Game
Clicker, IdlerHarvest resources and combine them to intermediate products and goods. Research new metals to advance in new eras. Optimize your production chain and vendor distribution to earn achievements that unlock permanent advantages!The pannel on the bottom shows an item’s production. Click on the product icon to speed up production, click Sell All to sell your storage and Upgrade/Downgrade on the left to change the production level.You can buy multiple upgrades at once by holding down shift/control:* Shift: x10* Control: x50* Shift + Control: MaximumOn the left side you see your vendors and researchs.Research happens automatically even when your offline. Invest money in more research points/second to speed it up.Vendors can be used to automatically sell items at the end of an item’s production cycle. You can distribute them in an item’s production detail panel next to the sell button.On the right side you see your current modifiers and active bonuses. You get a free bonus every 24 hours, so be sure to check back everyday. Some modifiers are also affected by permanent achievement advantages.In the top bar you can reset your game progress, which is the only way to advance to a higher level. When you do this, you will lose your current savings, your built production units and your researches., but you will keep all achievements, active bonuses, bought vendors and research point investments.You can reset the game at any time, but you will only advance to a higher level, when you earned enough points for the level. You get 1 point for each order of magnitude of your current money above your current level minus one (e.g. 1.0E12 and level 3: 12 – 2 = 10 points)