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Idle Civ

Game Categories:

Clicker, Idler

Game Platforms:

Flash

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Game Description

Upgrade, train, defend, conquer kingdoms.

Idle Civ Screenshots

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Clicker, IdlerStart by gathering resources to build cars, then selling them manually for your first cash. Workers can be hired from there on to produce cars for you and to sell them for you. Upgrades can be purchased to increase the speed of gathering resources and more.From humble beginnings with nothing in your pocket you begin to climb the tall ladder to becoming global car mogul!Obtain materials below and start manufacturing cars, research new technologies, expand your offices and sell! CHANGELOGv0.4.0 alpha- Brand added - ad campaigns!- New research fields- Some design changes- New achievements- New stats- Save / Load should work!- Cleaned up code & bugsv0.3.5 alpha- Distribution added - automatic sales- New research fields- Improved design- New achievements- New stats- Popups for achievements- Removed +100 button- Added sale buttons- Save / Load disabled for the time being- Cleaned up code & bugsv0.3.0 alpha- New resource for cars- New research fields- Improved design- New achievements- New stats- Ability to buy 1, 10 or 100 resourcesv0.2.0 alpha- New manufacturing buildings, unlocked by research- New research fields- New layout- Achievements- Save and Load fully functional!v0.1.0 alpha- Buy resources- Manufacture cars- Acquire deals for automatic replenishment of resources- Hire mechanics for automatic manufacturing of cars- Some research can be doneSUPPLY CHAINThe Supply Chain is where you control the amount of resources you have. Resources are your building blocks when manufacturing cars.Amount of resources used per car can be seen in the upper right corner, this amount will increase with higher quality cars. MANUFACTURINGManufacturing is almost self explanatory, here you hire and construct mechanics and factories that produces cars for you. New factories needs to be researched before you can construct them, each new factory you build will cost more than the last.DISTRIBUTIONTired of selling your cars on your own? Expand with new offices for sales and distribution. Different offices sell amounts of cars but at a slightly lower price (-10%) than if you sold them yourself. Sell! Sell! Sell! BRANDBrand recogniction is extremely important, here you can order advertising campaigns in order to increase sales, prices on your cars and demand.Only one campaign can be activated at a time so make sure to choose the one you need. RESEARCHResearch & Development, if you want to outdo your competitors on the global market you need to be ahead of the curve, research new areas of development, increase the quality of your cars and train your procurement team.

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ClickerRPG Clicker is a fantasy themed incremental game simplified to one finger touch.No more getting lost in boring dungeon, just tap your way through diverse terrain and menacing monsters. Find loot and rack up gold to buy the ultimate weapon. Research powerful spells and set the pixels on fire. Then, when your hero is ready, engage in epic boss fights where your hero’s strength and skill will be put to the test.We developed a unique inflation system to allow for exponentially powerful enemies as well as exponentially valuable loot for heroes to find. That means you can upgrade weapons and spells to do billions of damage with our crazy inflation system! And since this is RPG Clicker, you can tap as fast as you can to do even more damage!

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Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

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