Your Favorite Games

Loading...

Clickilization

Game Categories:

Civ Builder, Clicker, Idler

Game Platforms:

Unity

Development Status:

In Development

Times Viewed

Times Played

Times Favorited

Rating

25888 6154 4 56.6%
Add this game to favorites

Vote This Game

56.6%
(30 votes)
43.4%
(23 votes)

Game Description

An idler/clicker about world conquest.

Clickilization Screenshots

Advertisement

Similar Games

IncrementCraft

Clicker, IdlerA simple Minecraft themed incremental game.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

Upgrade Complete!

Upgrade Complete! - Play Idle Game
Clicker, IdlerDo you like upgrading everything you have? If yes, then this game is for you!Do you think this game has a bad graphics? Upgrade it!The game is silent?! It’s not a problem – buy sound in the shop!The space ship is too weak? Construct it as you wish!You can buy and upgrade almost everything in this game!Create a super ship and defeat hordes of invaders!

Shitty Incremental Game

Shitty Incremental Game - Play Idle Game
Clicker, IdlerA simple incremental clone.

You Can Try These Idle Games

Tangerine Tycoon 1.21

Tangerine Tycoon 1.21 - Play Idle Game
IdlerHarvest, gamble, speedrun, play the stock market and traverse the multiverse in this juiced up idle game!What would you do to a cat for tangerines? Can a tangerine grow a moustache? Answer these questions and more in Tangerine Tycoon.

Pingy the Ping

Pingy the Ping - Play Idle Game
Clicker, IdlerPingy the Ping is an idle RPG about penguins, and there’s lots to do if you don’t like idling too.

Galactic Clicker

Galactic Clicker - Play Idle Game
ClickerIn Galactic Clicker you have to idle and click your way to become the ruler of a vast galactic empire. Buy a scout and watch the money start coming in. Today, you will get the moon, tomorrow the heart of the galaxy!

CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit