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IF2

Game Categories:

Idler, Incremental

Game Platforms:

Javascript/HTML5

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Rating

7400 521 1 66.67%
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66.67%
(10 votes)
33.33%
(5 votes)

Game Description

Game Control

Journey through a horde of evil Slimes. Well maybe not evil, but they keep getting all over your boots and making your socks wet.

Fight different variations of Slimes as you attempt to make your way to the Titan Gods. This game is a Sidescroller Idle Management game.

Mouse click to upgrade your hero, start different adventures and use skills.

IF2 Screenshots

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Ayumilove Idle Story

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ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.

Tech Support Clicker

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ClickerTech Support Clicker is currently still in development. An early build of the game is available to play with some features not yet implemented. The game provides a number of mechanics for the player to expand their wealth and the size of their corporation, though requires some level of strategy to successfully move up the corporate ladder.ResourcesThere are 3 resources available: Money, Tickets, and Reputation. These resources work together to allow the player to do a number of things. Money and tickets can be produced by clicking, while reputation needs to be produced.Money is the currency of the game. It allows the player to hire new staff, pay the staff [not implemented], purchase new office spaces, pay bills [not implemented], taxes [not implemented], and more. Some workers can be used to produce money automatically, while the player has the option of manually clicking to gather more.Tickets are produced from companies that have been contracted. Each company will produce support tickets that can then be solved by your tech support staff. Each ticket resolved will provide reputation.Reputation is important for prestiging. The ability to close a company down and start fresh, when combined with reputation, will provide the player a boost to whichever level of staff they choose to spend the points on. Reputation can also be spent on reducing the one time cost of new office space.OfficesThe player starts off with a single office with support for a few staff. This is the beginning of the player's corporation, and must gradually be expanded. Real estate is always available, and the pricing and sizing will vary. To begin with, the player will only be permitted to purchase a single office, but with the purchase of franchise licenses, they have the ability to expand, providing more offices for more staff and more income.CompaniesThe player has the option of marketing towards companies and taking them onboard. Each company will produce support tickets, which must be resolved in exchange for reputation. If tickets take too long to process, a company may start to get upset with the player and eventually cancel the contract, ending the income and ticket production [not implemented].UpgradesUpgrades are available for just about every aspect of the game, from improving production to increasing the real estate market [not implemented] and improving the player's current level.LevelsAt the beginning of the game, the player is on level 0. This is the level of their company. At level 0, they have the option of hiring level 0 staff. As their reputation and wealth increases, they are given the option to pay a one time cost to upgrade to level 1, which will unlock level 1 workers that produce more income etc.The FutureA new update for the game is currently in development. It will provide the additional company related features mentioned above, as well as several bug fixes related to other components of the game.