Your Favorite Games

Loading...

MiniTES

Game Categories:

Idler, RPG

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

15708 1902 4 62.5%
Add this game to favorites

Vote This Game

62.5%
(15 votes)
37.5%
(9 votes)

Game Description

There is a main storyline of sorts. Find the 8 maps, and then find the 8 seals
to unlock the final boss. And then beating the final boss unlocks the postgame.
But you can ignore all that if you want, this is based on TES after all.

MiniTES Screenshots

Advertisement

Similar Games

Pingy the Ping

Pingy the Ping - Play Idle Game
Clicker, IdlerPingy the Ping is an idle RPG about penguins, and there’s lots to do if you don’t like idling too.

Moo RPG

Moo RPG - Play Idle Game
Clicker, IdlerControl your cow in this epic rpg of silliness.

Space Station Manager

Space Station Manager - Play Idle Game
Clicker, Idler, IncrementalA game about managing a Space Station and trading your way to build an intergalactic trading empire.

Godville

Godville - Play Idle Game
Idler, RPGGodville is a zero-player game (ZPG), parodying everything from "typical" MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game might look strange at first sight, but don't hurry to neglect it right away. Take a look on your hero for a couple days, look around and you won't regret! There is whole game world in Godville and it’s continuously evolved based on ideas and suggestions from the community of players.

You Can Try These Idle Games

Goblin Treasure Hunt

Goblin Treasure Hunt - Play Idle Game
ClickerYour hero has gotten lost in a mysterious forest where he finds two suspicious chests. Little does he know that the chest to the right gives him gold coins every time he hits it, and the chest to the left holds an endless supply of rare items. Work your way up to the top and defeat all the gloomy monsters that want your treasure!

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub