Your Favorite Games

Loading...

Learn to Fly

Game Categories:

Idler

Game Platforms:

Flash

Development Status:

Completed

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

12083 613 5 65.7%
Add this game to favorites

Vote This Game

65.7%
(113 votes)
34.3%
(59 votes)

Game Description

Learn to Fly takes the standard incremental style and adds a more involved method of play. The game requires you to fire snowballs at objects at increasing distances with increasing amounts of health. Each destroyed object provides money that can then be spent on upgrading the cannon. The cannon can either be fired manually by clicking or, once the upgrade is purchased, automatically. The game requires the player to aim the cannon, and once set, the autofire continues to fire at the same angle as the last player initiated shot.

Research
The player is awarded research points by performing simple tasks in the game. These points add up over time and can be spent on specialised upgrades, such as reducing the space between the player and the object or increasing the speed at which projectiles move. Research points are also awarded whenever an achievement is obtained.

Learn to Fly Screenshots

Advertisement

Similar Games

Blood Box

Blood Box - Play Idle Game
Clicker, IdlerThe humans are dying due to mutated leeches. Blood Box provides blood for the humans.Created by Sothopery.

Electric Rubber

Electric Rubber - Play Idle Game
IdlerInstead of clicking you rub the area to create electricity. A unique concept with the same game play style as an idle game. Purchase upgrades that will help you generate more power automatically.

Idle Guardians

Idle Guardians - Play Idle Game
Idler, RPGPlay the next generation of idle RPG’s!Exciting, strategic battles, deep systems, easy to learn, difficult to master!

Ace Jason Galaxy Explorer

Ace Jason Galaxy Explorer - Play Idle Game
Clicker, IdlerThis game is currently a fairly basic clicker with a modest list of buildings, upgrades, and achievements. The developer is currently looking for an artist and has mentioned the possibility of a story mode, but no progress has yet been released.

You Can Try These Idle Games

Shorties's Kingdom 3

Shorties's Kingdom 3 - Play Idle Game
Incremental, RPGА new adventure of little heroes is begin. Destroy all enemies, use special abilities and collect loot items.

Ice Cream Stand

Ice Cream Stand - Play Idle Game
ClickerAn impressive looking javascript game that provides a wide range of features, including online chat. The aim of the game is to sell as much ice cream as possible, combine flavours, add toppings, and eventually own a cow.Ice CreamThe aim of the game is to sell as much ice cream as possible. This can be done by manually selling or hiring workers to do the work for you. Manually selling ice cream requires a little attention, as you must click on ice cubes that disappear after a set number of clicks, meaning you have to move to the next one. It's a simple technique that prevents autoclicking.Ice cream flavours can be combined to create new flavours and sold at different prices. Toppings can also be added to improve the saleability of a particular flavour as well as changing the cone.PrestigeA prestige system is available, which increases your overall income by a certain percentage. These bonuses stack, meaning the improvements from the last prestige adds to the current value.

BananaClick 2

BananaClick 2 - Play Idle Game
Clicker, IdlerClick the Banana to collect bananas and the game autosaves...

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub