Your Favorite Games

Loading...

Starback: Planetdestroyer Redux

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

12418 2258 2 66.67%
Add this game to favorites

Vote This Game

66.67%
(14 votes)
33.33%
(7 votes)

Game Description

It’s time to start conquering the Universe. Upgrade, Kill, Enslave … err … make friends!!
There is an ingame … err … insimulation tutorial you can access via the button with the questionmark.

For quick-starters continue reading here:
- Use your mouse and click the planet in the middle to get slaves.
- Trade these slaves and improve you weapons.
- For more information hover over buttons and text. There is a ingame description.

Starback: Planetdestroyer Redux Screenshots

Advertisement

Similar Games

Bullyonair

Bullyonair - Play Idle Game
Clicker, IdlerUpgrade your bullying skills in order to steal lunch money and other cool objects. Get rich by being a bully!

Masks all the Way Down

Masks all the Way Down - Play Idle Game
Clicker, Idler, IncrementalThe monster has given you the slip dozens of times, but you have finally caught him! All that's left to do now is find out who is really under that mask!Unmask your way through as many masks as your fingers can handle, spend points in the skill tree to unlock new abilities, items and helpers.Gain billions of points, remove hundreds? thousands? Maybe even millions of masks in this incremental game

CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

You Can Try These Idle Games

Mine Defense

Mine Defense - Play Idle Game
ClickerA simple incremental with combat added in, Mine Defense takes the basic gather resources to ridiculously high numbers and implements a simple combat system. Goblins attempt to break into your mine, while your walls and defensive units do all they can to keep them out.Mine Defense is an idle game set in a fantasy world where ants have unreasonable power and things get creepy fast. You start as a simple miner armed with a stick and build your way up to elaborate tools, magical allies, and more.DefensesThere are three methods of defense against the incoming hordes of goblins.WallsMagesBear TrapsWalls are the simplest defense, and are use to simply keep the goblins at bay. They will, however, eventually break through. Goblins can be manually killed by clicking them early game. The wall can be upgraded as the game progresses to increase the amount of damage it can handle.Mages provide an automated system to take care of defenses. They automatically attack goblins as they approach and can be purchased in high numbers. They reside within the wall to keep them safe as they attack from a distance.Bear traps prevent the goblins from approaching at all. They are timed, providing a short amount of protection.WorkersThere are a number of workers available to purchase, and each provides an automatic income of gold. They quickly become more and more expensive, making the later ones more efficient for their cost.In addition, there are workers that provide other effects. The mage, as above, kills goblins as they approach, while the craftsman ensure that any damage to the walls are mended.

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

Idle Breakout

Idle Breakout - Play Idle Game
Clicker, Idler, IncrementalAn idle version of classic Breakout.Use multiple balls of different strength, speed and special abilities to smash a million bricks!

Businessman Simulator 2

Businessman Simulator 2 - Play Idle Game
Clicker, IdlerThe sequel to the much loved Businessman Simulator. Improved graphics, great gameplay, updated mini-games – all this awaits you in the game.