Your Favorite Games

Loading...

Just another idle clicker

Game Categories:

Clicker, Idler, RPG

Game Platforms:

Flash

Times Viewed

Times Played

Times Favorited

Rating

14936 1631 4 67.5%
Add this game to favorites

Vote This Game

67.5%
(27 votes)
32.5%
(13 votes)

Game Description

Very basic graphics and basic gameplay with a heavy skew towards clicking. The balance seems a bit off especially at the start of the game where you need to do a lot of clicks for small progress in the game.

Just another idle clicker Screenshots


Advertisement

Similar Games

Masks all the Way Down

Masks all the Way Down - Play Idle Game
Clicker, Idler, IncrementalThe monster has given you the slip dozens of times, but you have finally caught him! All that's left to do now is find out who is really under that mask!Unmask your way through as many masks as your fingers can handle, spend points in the skill tree to unlock new abilities, items and helpers.Gain billions of points, remove hundreds? thousands? Maybe even millions of masks in this incremental game

Block Fuser

Block Fuser - Play Idle Game
Clicker, Idler, Incremental, MergerTons of blocks, tons of upgrades, multiple prestige layers etc.Drag blocks on top of each other to merge them and increase their tier and income.

Jingle Clicker

Jingle Clicker - Play Idle Game
Clicker, IdlerClick to make music. Collect karma and buy better sounding bells!

Hacker Experience

Hacker Experience - Play Idle Game
Clicker, MMO, RPGHacker Experience is a browser-based hacking simulation game, where you play the role of a hacker seeking for money and power.Play online against other users from all the globe on an exciting battle to see who can conquer the Internet.Hack, install viruses, research better software, complete missions, steal money from bank accounts and much more.

You Can Try These Idle Games

Rebuild The Universe

Rebuild The Universe - Play Idle Game
Clicker, IdlerBuild the universe by starting with the smallest units, quantum foam, and working your way up to the largest things known to man. Atoms are the resource, and are produced automatically with each new purchase. Once the player reaches a point where they feel they can no longer progress at a steady rate, they have the option to start over by feeding a black hole with their universe and getting a production boost for the next round.

Sit Idle Do Nothing: Mini Game

Sit Idle Do Nothing: Mini Game - Play Idle Game
Idler, IncrementalA true idle game!Just start the game and sit idle.Let the game work itself, grow itself.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.