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IncrementCraft

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

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Rating

14581 281 2 52.38%
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52.38%
(22 votes)
47.62%
(20 votes)

Game Description

A simple Minecraft themed incremental game.

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Almost a Hero

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2048 IDLE: More than Clicker

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You Can Try These Idle Games

Idle Town

Idle Town - Play Idle Game
ClickerHi! Our most recent android game is Idle Town. It tooks us about 6 months to make.Rule the most fun and competitive village in the world by building an empire of lemonade stands and ice cream trucks! CoughTouch the big and powerful coin in the town centre and gain Idle Coins. Build all kinds of business and take them to the next level by investing your money! Idle Town challenges you to earn achievements, to bet your money, to achieve ambitious goals and to impress your friends with your precious, and virtual riches! Features:- Touch the grand and golden coin in the centre of your village to earn money. - Build an impressive village business with varying profit buildings. - Bet your money and register to earn exorbitant premiums or lose all your wealth. - Beat the record of your friends and be the most ambitious of all Mayors!

Winter Forge

Winter Forge - Play Idle Game
Clicker, IdlerWelcome to Winter Forge!The Winter Forge – is the heart of the cold world of winter what create and need Winter Spirit.Create Winter Spirit and use it to craft new elements of winter: snowflakes, snowmans;blizzards and many others, until you build a true kingdom of winter.Discover the mysterious magic snowflakes and create as many as possible!You can save the Winter and its spirit!

MineWars

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Clicker, IdlerThis game is being created in replica of the other minecraft-like idle game. Hopefully we get to see this one continue and evolve into something big.

CivClicker

CivClicker - Play Idle Game
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit