Your Favorite Games

Loading...

Just another idle clicker

Game Categories:

Clicker, Idler, RPG

Game Platforms:

Flash

Times Viewed

Times Played

Times Favorited

Rating

13071 1629 4 67.5%
Add this game to favorites

Vote This Game

67.5%
(27 votes)
32.5%
(13 votes)

Game Description

Very basic graphics and basic gameplay with a heavy skew towards clicking. The balance seems a bit off especially at the start of the game where you need to do a lot of clicks for small progress in the game.

Just another idle clicker Screenshots


Advertisement

Similar Games

One Small Loan

One Small Loan - Play Idle Game
Clicker, IdlerBuild a factory from the ground up. Select the material to use, and products to build.Hire staff to improve the process. Retire young and wealthy, pass along your success to your child.Maximize your Networth Per Second as best you can! Adjust values of buttons, and click, click, click!

Game of Torrents

Game of Torrents - Play Idle Game
Clicker, IdlerEssentially a Cookie Clicker clone, the game is quite well polished and includes a leaderboard for the best players around.

Your choice idle

Your choice idle - Play Idle Game
Clicker, IdlerWelcome to the "Your choice idle". In this game you will need to build up your town and strengthen your empire. Choice your path to conquer the world!

House Idle PRO

House Idle PRO - Play Idle Game
IdlerHave the worlds most awesome house in this awesome game!

You Can Try These Idle Games

Click, Click, Wroom!

Click, Click, Wroom! - Play Idle Game
Clicker, IdlerStart by gathering resources to build cars, then selling them manually for your first cash. Workers can be hired from there on to produce cars for you and to sell them for you. Upgrades can be purchased to increase the speed of gathering resources and more.From humble beginnings with nothing in your pocket you begin to climb the tall ladder to becoming global car mogul!Obtain materials below and start manufacturing cars, research new technologies, expand your offices and sell! CHANGELOGv0.4.0 alpha- Brand added - ad campaigns!- New research fields- Some design changes- New achievements- New stats- Save / Load should work!- Cleaned up code & bugsv0.3.5 alpha- Distribution added - automatic sales- New research fields- Improved design- New achievements- New stats- Popups for achievements- Removed +100 button- Added sale buttons- Save / Load disabled for the time being- Cleaned up code & bugsv0.3.0 alpha- New resource for cars- New research fields- Improved design- New achievements- New stats- Ability to buy 1, 10 or 100 resourcesv0.2.0 alpha- New manufacturing buildings, unlocked by research- New research fields- New layout- Achievements- Save and Load fully functional!v0.1.0 alpha- Buy resources- Manufacture cars- Acquire deals for automatic replenishment of resources- Hire mechanics for automatic manufacturing of cars- Some research can be doneSUPPLY CHAINThe Supply Chain is where you control the amount of resources you have. Resources are your building blocks when manufacturing cars.Amount of resources used per car can be seen in the upper right corner, this amount will increase with higher quality cars. MANUFACTURINGManufacturing is almost self explanatory, here you hire and construct mechanics and factories that produces cars for you. New factories needs to be researched before you can construct them, each new factory you build will cost more than the last.DISTRIBUTIONTired of selling your cars on your own? Expand with new offices for sales and distribution. Different offices sell amounts of cars but at a slightly lower price (-10%) than if you sold them yourself. Sell! Sell! Sell! BRANDBrand recogniction is extremely important, here you can order advertising campaigns in order to increase sales, prices on your cars and demand.Only one campaign can be activated at a time so make sure to choose the one you need. RESEARCHResearch & Development, if you want to outdo your competitors on the global market you need to be ahead of the curve, research new areas of development, increase the quality of your cars and train your procurement team.

Space Lich Omega

Space Lich Omega - Play Idle Game
RPGSpace Lich Omega is an incremental RPG using ASCII art. It was inspired by aniweys Candy Box. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways.CombatCombat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. The player is represented by a "Y", while enemies take a number of different appearances. Combat is automated, but allows the player to use potions or spells to affect the field of play. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Items can be dropped during these levels, but loot is mainly restricted to money.The FactoryThis is where money and gunk production can be automated. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. Gunk and money can be combined to improve the player's maximum health.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.