Your Favorite Games

Loading...

Korwin Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Times Viewed

Times Played

Times Favorited

Rating

13480 193 3 51.28%
Add this game to favorites

Vote This Game

51.28%
(20 votes)
48.72%
(19 votes)

Game Description

Another Cookie Clicker clone.

Korwin Clicker Screenshots

Advertisement

Similar Games

Idle Gems

Idle Gems - Play Idle Game
IdlerThis is an idle game with gems, achievements, upgrades and some clicking included!You gain Gems by clicking on the crystal or automatically by idling. There are upgrades to increase the rate you gain gems.There are five types of gems, to get the next gem you need 1.000.000 of the current one.Good luck!Oh, important note: If you SEE an NEW Update, you will need to refresh the page.

Dictionary Clicker

Clicker, IdlerClick to go through every single word in the dictionary.

Space Idle Miner

Space Idle Miner - Play Idle Game
Clicker, Idler, IncrementalMine space, get new weapons, finish quests and get new components.

Journalism

Journalism - Play Idle Game
Clicker, IdlerA game parodying journalist job. You have to write. Write a lot. You can help yourself with plagiarizing, writing yellow journalism or unpaid internships. The more text you’ll write, the more fans you will gather. This game sets for us one final goal in the end – to make money from writing. And it’s not as easy as it seems.

You Can Try These Idle Games

Parameters

Parameters - Play Idle Game
Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.

InterrobangClicker

InterrobangClicker - Play Idle Game
ClickerClick to gather dots to spend on lines to convert to exclaims to spend on upgrades to get dots faster.The game provides a simple, cyclic style whereby the most expensive resource helps to improve the gain of the basic resource. It's a simple design, but one that works very well and feels like it flows at a decent rate. The developer has stated that it is early in development and that there are updates planned, such as creating question marks and combining exclaims and question marks into interrobangs, but it is not sure when this will occur.