Your Favorite Games

Loading...

Potatoes Clicker

Game Categories:

Clicker

Game Platforms:

Android

Development Status:

Completed

Version:

1.2

Times Viewed

Times Played

Times Favorited

Rating

15235 583 2 55%
Add this game to favorites

Vote This Game

55%
(11 votes)
45%
(9 votes)

Game Description

Do you like potatoes?

The principle is very simple, click as possible to gain potatoes. Invest your money to increase your revenue per second. Quit the game and then come back, no worries production is also done when you are not playing.

This is an incremental game is infinite, if your progress is too slow using the prestige mode that unlock incredible bonuses.

Find out if you are the best thanks to the leaderboard and much more!

Potatoes Clicker Screenshots




Advertisement

Similar Games

Idle Online Universe

Idle Online Universe - Play Idle Game
Clicker, Idler, MMO, RPGBattle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG

Santaception

Santaception - Play Idle Game
ClickerSanta has woken with 2 days before Christmas with no presents to hand out!The game follows the normal cycle of incremental games where you are required to gather presents in order to hire helpers to automatically produce them. Upgrades work in the same manner as well, providing boosts to automatic production. The game has a polished finish, and is already completed at version 1.x.

Extinction

Extinction - Play Idle Game
Clicker, IdlerClick the skull in the center to get deaths. Your DPS (Deaths per second) is the little number next to the skull. Spend deaths on diseases, illnesses etc. Use research points to upgrade your diseases deadliness.

Idle Civ

Idle Civ - Play Idle Game
Clicker, IdlerUpgrade, train, defend, conquer kingdoms.

You Can Try These Idle Games

MRR Clicker Inc.

MRR Clicker Inc. - Play Idle Game
IncrementalMRR Clicker Inc. is a single-screen incremental clicker dressed as the analytics dashboard of a Software-as-a-Service company. You tap to acquire your first customer. You buy upgrades to attract more. You watch Monthly Recurring Revenue climb. The numbers compound from your first dollar through trillions and into the late number suffixes.The chart is the main visual. Animated, reactive, built on Chart.js (the same library many real analytics dashboards use).What's inside:- Four growth pillars (traffic, conversion, price, retention) with 32 upgrades across them.- A startup market where you can acquire other imaginary companies for their dividends.- A card collection of corporate archetypes, earned through a gem economy.- Late-game managers who eventually automate the tapping and buying for you.- An online leaderboard.- Layered late-game systems that open up over time.- Cloud save across web and iOS.How it plays. Single screen, mobile-first, also plays on tablet and desktop. Sessions start hands-on. Once late-game managers come online, you can leave the tab open and watch the chart climb on its own.How far it goes today. The current sweet spot for play is the 0 to 1 trillion MRR range, which is where the loop feels best balanced right now. The numbers technically keep climbing all the way to ZZ in the late number suffixes, and more endgame content for that range is in active development.What's for sale. The game is free. Cosmetic chart themes (11 at launch, dark and board room free for everyone, the rest paid). Gems are a premium currency for card pulls and also drop through gameplay and rewarded ads. Card pulls are balanced so paying does not put you ahead. No subscription, no content behind a paywall.Web at https://mrrclickerinc.com. iOS live. Android coming soon.

Soul Collector

Soul Collector - Play Idle Game
Clicker, Idler, IncrementalWelcome to the fanciest yet darkest Idle-Clicker Game of all!You have always been fascinated by the dark side?Become the mightiest Soul Collector of all time and summon unique and sinister beasts. Level up your monsters to make them even more terrifying!Build up a bone-chilling mansion in the dark forest. Grow creepy plants and perform alchemy to synthesize gold, create new plants and enhance your monsters further!Unlock special creatures in your laboratory giving you new possibilities to rise your circle of undeads.Unleash cataclysm and sacrifice your monsters to ancient gods to become even more powerful! By the grace of the ancients you are granted terrific bonuses making progression easier!Start collecting Souls now!

Idle Slayer

Idle Slayer - Play Idle Game
Clicker, RPGSlay Monsters. Get Xp. Recruit Men. Get Gold. Get Fame.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.