Your Favorite Games

Loading...

Click, Click, Wroom!

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Alpha

Version:

0.4.0

Times Viewed

Times Played

Times Favorited

Rating

14709 2078 4 48.72%
Add this game to favorites

Vote This Game

48.72%
(19 votes)
51.28%
(20 votes)

Game Description

Start by gathering resources to build cars, then selling them manually for your first cash. Workers can be hired from there on to produce cars for you and to sell them for you. Upgrades can be purchased to increase the speed of gathering resources and more.

From humble beginnings with nothing in your pocket you begin to climb the tall ladder to becoming global car mogul!
Obtain materials below and start manufacturing cars, research new technologies, expand your offices and sell!
 
CHANGELOG
v0.4.0 alpha
- Brand added - ad campaigns!
- New research fields
- Some design changes
- New achievements
- New stats
- Save / Load should work!
- Cleaned up code & bugs

v0.3.5 alpha
- Distribution added - automatic sales
- New research fields
- Improved design
- New achievements
- New stats
- Popups for achievements
- Removed +100 button
- Added sale buttons
- Save / Load disabled for the time being
- Cleaned up code & bugs

v0.3.0 alpha
- New resource for cars
- New research fields
- Improved design
- New achievements
- New stats
- Ability to buy 1, 10 or 100 resources

v0.2.0 alpha
- New manufacturing buildings, unlocked by research
- New research fields
- New layout
- Achievements
- Save and Load fully functional!

v0.1.0 alpha
- Buy resources
- Manufacture cars
- Acquire deals for automatic replenishment of resources
- Hire mechanics for automatic manufacturing of cars
- Some research can be done

SUPPLY CHAIN
The Supply Chain is where you control the amount of resources you have. Resources are your building blocks when manufacturing cars.
Amount of resources used per car can be seen in the upper right corner, this amount will increase with higher quality cars.

MANUFACTURING
Manufacturing is almost self explanatory, here you hire and construct mechanics and factories that produces cars for you. New factories needs to be researched before you can construct them, each new factory you build will cost more than the last.

DISTRIBUTION
Tired of selling your cars on your own? Expand with new offices for sales and distribution. Different offices sell amounts of cars but at a slightly lower price (-10%) than if you sold them yourself. Sell! Sell! Sell!

BRAND
Brand recogniction is extremely important, here you can order advertising campaigns in order to increase sales, prices on your cars and demand.
Only one campaign can be activated at a time so make sure to choose the one you need.

RESEARCH
Research & Development, if you want to outdo your competitors on the global market you need to be ahead of the curve, research new areas of development, increase the quality of your cars and train your procurement team.

Click, Click, Wroom! Screenshots

Advertisement

Similar Games

True Exponential

True Exponential - Play Idle Game
Clicker, IdlerThe first incremental with truly exponential growth!Click the button to generate cash, buy multiplier upgrade and let exponential growth do the rest.v1.0:A whole new set of Theorems, for a total of 23.Several bugfixes.v0.11:Aesthetics updatev0.10:Implements endgameCash is now multiplied instead of addedClickpower deletedv0.9:Sprint system added.Race against the clock to reach a sprint goal.Replay any prestige level and best your own record.v0.8:Prestige system added.Get to a set goal to prestige.New prestige tiers unlock more upgrades.v0.7:Prices of upgrades are now divided instead of substracted.Minor aesthetic fixes.

Clickpocalypse 2

Clickpocalypse 2 - Play Idle Game
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.

Progress Bars

Progress Bars - Play Idle Game
Clicker, IdlerThis seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.The PremiseIn Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.Making MoneyClick the Earn Money button to start generating income.Once you have enough money, buy your first Worker.Put this worker on wood-gathering duty by clicking the + button next to Wood.Watch! The worker will slowly gather wood, increasing your supply.Now get a few more workers and allocate them to Wood and Forest.You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.After a little while, you'll unlock Commodity Sales. Put some workers into sales.Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.Continue playing and see what you can discover!NodesThere are 4 different types of nodes:Biomes - like the ForestResources - like Wood and RubberSales - like Commodity SalesTools - like Cut ToolsQuadrantsThe game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.Each biome has two resources associated with it, and also receives bonuses from two types of tools.Synergy BonusesSynergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:2x from the nearby Biome node2x from the nearby Biome node when that Biome has 80% supply or more2x from the nearby Tool node2x from the nearby Tool node when that Biome has 80% supply or moreThe maximum synergy bonus at the start of the game is 16x.Experience, Level, and Sales MultiplierEach node has a level. The level raises slowly over time as workers work there.When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money.

Smile Click :)

Smile Click :) - Play Idle Game
Clicker, IdlerIts good to smile :D

You Can Try These Idle Games

Epic Clicker Saga of Middle Earth

Epic Clicker Saga of Middle Earth - Play Idle Game
ClickerEpic Clicker: Saga of Middle Earth is a clicker game set in a fantasy setting. Prepare for battle, keep calm, and start clicking!

MRR Clicker Inc.

MRR Clicker Inc. - Play Idle Game
IncrementalMRR Clicker Inc. is a single-screen incremental clicker dressed as the analytics dashboard of a Software-as-a-Service company. You tap to acquire your first customer. You buy upgrades to attract more. You watch Monthly Recurring Revenue climb. The numbers compound from your first dollar through trillions and into the late number suffixes.The chart is the main visual. Animated, reactive, built on Chart.js (the same library many real analytics dashboards use).What's inside:- Four growth pillars (traffic, conversion, price, retention) with 32 upgrades across them.- A startup market where you can acquire other imaginary companies for their dividends.- A card collection of corporate archetypes, earned through a gem economy.- Late-game managers who eventually automate the tapping and buying for you.- An online leaderboard.- Layered late-game systems that open up over time.- Cloud save across web and iOS.How it plays. Single screen, mobile-first, also plays on tablet and desktop. Sessions start hands-on. Once late-game managers come online, you can leave the tab open and watch the chart climb on its own.How far it goes today. The current sweet spot for play is the 0 to 1 trillion MRR range, which is where the loop feels best balanced right now. The numbers technically keep climbing all the way to ZZ in the late number suffixes, and more endgame content for that range is in active development.What's for sale. The game is free. Cosmetic chart themes (11 at launch, dark and board room free for everyone, the rest paid). Gems are a premium currency for card pulls and also drop through gameplay and rewarded ads. Card pulls are balanced so paying does not put you ahead. No subscription, no content behind a paywall.Web at https://mrrclickerinc.com. iOS live. Android coming soon.

Plinko Idle

Plinko Idle - Play Idle Game
Clicker, Idler, IncrementalClick on balls to get money, spend money to get more balls, make it rain balls!

Idle Business

Idle Business - Play Idle Game
Clicker, IdlerI haven't made a full play through of this, so far, awesome game. It seems to be very idle for those idle lovers. It has lots of content and is very new so there is room for more!