Your Favorite Games

Loading...

Click Euro

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Version:

1.0

Times Viewed

Times Played

Times Favorited

Rating

8634 495 3 38.3%
Add this game to favorites

Vote This Game

38.3%
(18 votes)
61.7%
(29 votes)

Game Description

Click and collect Imaginary Euros

Click Euro Screenshots

Advertisement

Similar Games

Jingle Clicker

Jingle Clicker - Play Idle Game
Clicker, IdlerClick to make music. Collect karma and buy better sounding bells!

GrindCraft

GrindCraft - Play Idle Game
Clicker, IdlerMinecraft + Idle game = Fun. That my friend is the equation that makes this game addictive, interesting and did I mention... addictive? Basically, and thankfully, this game is not a clicking frenzy, as some other idle games are. You will have to click on things, but not to the extent where you will have to buy a new keyboard or mouse after a single game.So you're in a minecrafty world, you click on the grinder thingies, for different essential resources. These can then be used in different crafts which appear, which then are used to build structures, stored in your inventory, which can finally be downloaded and used in Minecraft. WOW! Yep, lucky you.So see what resources you need, steadily build up your crafts, and build a world... a blocky world!

Idle Woodcutting

Idle Woodcutting - Play Idle Game
Clicker, IdlerChop all the trees! Upgrade all the beavers! Upgrade all the click damage upgrades! Idle on, Woodcutters!

Planet Running Master

Planet Running Master - Play Idle Game
Clicker, IdlerFinish the game by getting to the 5th planet as fast as you can! Or play at a snails pace, whatever, I don’t mind, it’s your life! Click the planet. Buy upgrades. Mouse over the words for more info in game. Make sure to read everything if you want the most success!

You Can Try These Idle Games

Clickie Zoo

Clickie Zoo - Play Idle Game
Clicker, IdlerClickie Zoo is an incremental zoo game where you collect and raise your very own zoo animals. Upgrade them to increase their birth rate and value, then sell them for a profitImprove your zoo with the small things like bathrooms and food stalls to attract visitors. More visitors means more money. Before you know it, you'll be able to afford aquariums and safari rides!Your zoo will continue to grow and make you money while you're gone or idle. Use that cash to unlock new animals and continue building your zoo.Trade your animals in bulk at the trading post for gems so you can research permanent upgrades for large boostWatch as you start your zoo tycoon from mere dung beetles and incrementally work all the way up to gorillas and lions!Key Features• Idle Progress - Your zoo will continue to grow and make money while you're gone• Buy and sell your favorite zoo animals• Animals populate based on a birth and death rate percentage• Upgrade each zoo animal to help it's survival rate and sell price• Open your zoo to visitors to begin your zoo tycoon, this provides passive income• Invest in improvements that can permanently increase birth rate or increase the maximum time your zoo can run without you• Trade your animals at the trade post for gems which can be used to boost your progress• No internet connection required, and only watch ads if you want• A unique incremental / idle game experience without too much clicking• Earn as many achievements as possible

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.

Panda Clicker

Panda Clicker - Play Idle Game
ClickerIn Panda Clicker you have to tap the panda to get food. Upgrade the food to get, well, more food... Buy drinks to get even more food. You get the picture!

Progress Quest

Progress Quest - Play Idle Game
Idler, RPGProgress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.