Your Favorite Games

Loading...

A Firelit Room

Game Categories:

RPG

Game Platforms:

iOS

Development Status:

Completed

Version:

1.1

Times Viewed

Times Played

Times Favorited

Rating

17952 785 1 64.71%
Add this game to favorites

Vote This Game

64.71%
(44 votes)
35.29%
(24 votes)

Game Description

This game is based on an award-wining browser-based text RPG "A Dark Room" by Michael Townsend.
It's exactly the same as the web version but with graphics and sound.

A Firelit Room Screenshots






Advertisement

Similar Games

Doodlekins

Doodlekins - Play Idle Game
Clicker, Idler, RPGAssemble your team and stop wicked invaders.You will be able to assemble team of creatures that will fight endless waves of enemies, collecting their souls and gems which you can use to upgrades your team power and empower your spells. By doing quests you will unlock new abilities and creatures.Idle clicker game.See teaser:https://youtu.be/pbOQmsvfh9YDoodlekins have gotten graphical and performance boost they are hosted on gamejolt where everyone can try it webGL for for chrome users and suggested unity webplayer for FF users. Have fun testing and leave comment if you have some advice or critique.

Battle INF

Battle INF - Play Idle Game
Clicker, MMO, RPGBattle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress.

A Dark Room

A Dark Room - Play Idle Game
RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.

CRAWL

CRAWL - Play Idle Game
Clicker, RPGCRAWL is a survival RPG clicker that places you inside an abandoned mineshaft with the ultimate goal of escaping alive.

You Can Try These Idle Games

Fortress Clicker

Fortress Clicker - Play Idle Game
IdlerBuild your fortress step by step.

Zombie Apocaclicks

Zombie Apocaclicks - Play Idle Game
ClickerBuy survivors, weapons, and upgrades to kill zombies in this post apocalyptic clicker.

Alpaca Worship Simulator

Alpaca Worship Simulator - Play Idle Game
Civ Builder, Clicker, IdlerWorship the Great Alpaca and spread its word across galaxies.Hire priests and crusaders, build churches, conquer entire planets and more, all in the name of the Alpaca.Every building nets you more and more Faith, which you can spend to expand the area of the Great Alpaca's influence.Features:* Spend Faith to construct buildings from 10 available options. Better buildings net you more Faith per second.* See your empire grow with beautiful pixel-style graphics.* Submit your highest Faith score to online leaderboards. See who's worshiped the Alpaca most devoutly.

HexaClicker

HexaClicker - Play Idle Game
ClickerClicking the central hexagon allows points to be accrued that can be spent on buying automatic hexagons that will gather points for you. The hexagons can be upgraded to produce faster, and can be sold and replaced with higher tier hexagons. Upgrade hexagons can also be placed that will double the output of adjacent matching automatic hexagons for a limited time.LevellingVersion 0.2 introduced a levelling system whereby the player can choose to either farm points or use them to kill the next level monsters. With each kill, points are awarded to the player that can be spent normally on upgrades or buying new hexas. The update also included bosses that must be defeated every 5 levels. In contrast to normal levels, where 10 of each enemy must be killed, only one kill is needed. The boss will have higher health and a limited time to kill it.