Your Favorite Games

Loading...

Click It!

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

12845 1733 6 59.26%
Add this game to favorites

Vote This Game

59.26%
(16 votes)
40.74%
(11 votes)

Game Description

Become the button master and automate your empire. Earn cash, purchase upgrades, unlock new buttons and tiers to grow your empire.
Click! Upgrade! Purchase!

Click It! Screenshots

Advertisement

Similar Games

Moo RPG 2

Moo RPG 2 - Play Idle Game
Clicker, Idler, RPGThe epic sequel to the original Moo RPG with an insane amount of added content to keep you clicking for days.

IdleCraft 2

IdleCraft 2 - Play Idle Game
Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world!

Idle Fantasy

Idle Fantasy - Play Idle Game
Clicker, Idler, RPGA fantasy themed RPG incremental/clicker game.

Game of Torrents

Game of Torrents - Play Idle Game
Clicker, IdlerEssentially a Cookie Clicker clone, the game is quite well polished and includes a leaderboard for the best players around.

You Can Try These Idle Games

Crafting Kingdom

Crafting Kingdom - Play Idle Game
Clicker, IdlerEvery empire starts small!Build production sites, and start crafting resources. Harvest logs, coal, iron and many other goods. Then craft them into more valuable items and sell them on the market!Complete quests, build your own estate, and become the richest merchant in all of Crafting Kingdom!Crafting Kingdom is a lovingly crafted (pun intended!) idle crafting game with a huge amount of goods to produce, complex production chains and plenty of quests for you to complete.- Buy production sites- Build complex production chains- Complete quests and get powerful rewards- Expand your storage facilities- Build you very own estate- Endless hours of fun. How much money can you make?

Sandcastle Builder

Sandcastle Builder - Play Idle Game
Civ BuilderSandcastle Builder is game of Time - yours. Losely based around the XKCD comic Time, with many things added as whims allow. Start by building sandcastles, then glass, then monuments, collect przes, breed dragons take over the world (or your life). There is a Wiki, an active group on Reddit and discussion also takes place in the XKCD forums. It does not really fit into any category. You will need to play for months to get as far as dragons.External LinksWikiReddit

Tech Support Clicker

Tech Support Clicker - Play Idle Game
ClickerTech Support Clicker is currently still in development. An early build of the game is available to play with some features not yet implemented. The game provides a number of mechanics for the player to expand their wealth and the size of their corporation, though requires some level of strategy to successfully move up the corporate ladder.ResourcesThere are 3 resources available: Money, Tickets, and Reputation. These resources work together to allow the player to do a number of things. Money and tickets can be produced by clicking, while reputation needs to be produced.Money is the currency of the game. It allows the player to hire new staff, pay the staff [not implemented], purchase new office spaces, pay bills [not implemented], taxes [not implemented], and more. Some workers can be used to produce money automatically, while the player has the option of manually clicking to gather more.Tickets are produced from companies that have been contracted. Each company will produce support tickets that can then be solved by your tech support staff. Each ticket resolved will provide reputation.Reputation is important for prestiging. The ability to close a company down and start fresh, when combined with reputation, will provide the player a boost to whichever level of staff they choose to spend the points on. Reputation can also be spent on reducing the one time cost of new office space.OfficesThe player starts off with a single office with support for a few staff. This is the beginning of the player's corporation, and must gradually be expanded. Real estate is always available, and the pricing and sizing will vary. To begin with, the player will only be permitted to purchase a single office, but with the purchase of franchise licenses, they have the ability to expand, providing more offices for more staff and more income.CompaniesThe player has the option of marketing towards companies and taking them onboard. Each company will produce support tickets, which must be resolved in exchange for reputation. If tickets take too long to process, a company may start to get upset with the player and eventually cancel the contract, ending the income and ticket production [not implemented].UpgradesUpgrades are available for just about every aspect of the game, from improving production to increasing the real estate market [not implemented] and improving the player's current level.LevelsAt the beginning of the game, the player is on level 0. This is the level of their company. At level 0, they have the option of hiring level 0 staff. As their reputation and wealth increases, they are given the option to pay a one time cost to upgrade to level 1, which will unlock level 1 workers that produce more income etc.The FutureA new update for the game is currently in development. It will provide the additional company related features mentioned above, as well as several bug fixes related to other components of the game.

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.