Your Favorite Games

Loading...

Coding Idle: Recoded

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

18028 3209 4 51.72%
Add this game to favorites

Vote This Game

51.72%
(15 votes)
48.28%
(14 votes)

Game Description

Once upon a time there was a button and some text (a few clicks later) a game was born…..

You will start out the game with a button and a text and the further your progress you will get better layouts, better upgrades, help, and much more

This game is feature rich and comes with tons of hidden surprises

This game features saving and offline gains but you gotta build your game to do so

Have fun we look forward to your masterpieces

The further you progress in the game you will notice it becomes very feature rich we recommend plain the game with other apps closed and/or having a device capable of running feature enhanced games.

Coding Idle: Recoded Screenshots

Advertisement

Similar Games

Revolution Idle 2

Revolution Idle 2 - Play Idle Game
IdlerRevolution Idle 2 is a simple idle game about reaching the highest possible number. The number of rev is gradually increasing after the circle successfully completed a full cycle. After you earned enough rev, unlock new circle color to multiply the rev per cycle. Try to unlock the highest possible circle first, then max out the cheapest one. Have fun!

Juice Production Tycoon

Juice Production Tycoon - Play Idle Game
Clicker, Idler, IncrementalJuice Production Tycoon is a clicker-incremental game to chop fruits and make money.

Click To Get Wood

Click To Get Wood - Play Idle Game
Clicker, IdlerA basic incremental where the player must manage a few resources and population while buying upgrades, workers, and housing.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

You Can Try These Idle Games

Kill Clicker War

Kill Clicker War - Play Idle Game
ClickerKill enemies to gather experience and gold. Experience allows you to level up and gold provides you a way to purchase upgrades and soldiers to take on the battle for you automatically.

Idle Planet Defender

Idle Planet Defender - Play Idle Game
IdlerIn Idle Planet Defender you have to defend your planet from enemy ships. Not by shooting them, because it's and idle game. Use coins you earn by killing enemies to upgrade your defence system and become stronger.

A Dark Room

A Dark Room - Play Idle Game
RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.

Artist Idle

Artist Idle - Play Idle Game
IdlerDraw pictures, sell them and become a famous artist.