Your Favorite Games

Loading...

Corrupt Mayor Clicker

Game Categories:

Clicker

Game Platforms:

Android, iOS, Mobile

Development Status:

Completed

Version:

1.2

Times Viewed

Times Played

Times Favorited

Rating

40206 10390 174 43.58%
Add this game to favorites

Vote This Game

43.58%
(414 votes)
56.42%
(536 votes)

Game Description

It's a clicker game in that you are a corrupt mayor. Your main objective it's amass a fortune in your swiss bank account. You can do this by recolecting bills like a mad person or make contracts "not enough" legal and taking a wide variety of decisions.
Features:
-Amass a "obscene" quantity of money. (Really obscene)
-Make "not enough legal" contracts. (Slott in, bribe...)
-Take political, personal or moral decision. (Blame the previous goverment, bribe judges...)
-Discover more than 60 "real" politician quotes. ("It's time for the human race to enter the solar system.","I know the human being and fish can coexist peacefully.","When the president does it, that means it's not illegal."...)
-Make nothing legal contracts. (Drug dealers agreement, weapons traffic...)
-Get a bank statement from your Swiss account and share it. Flash your money around. (Don't show to judge)
-Use different types of bills and obtain all of them. (It's better if you have a lot of them)

Corrupt Mayor Clicker Screenshots






Advertisement

Similar Games

Save the Earth

Save the Earth - Play Idle Game
Clicker, IdlerMouse over aliens to kill them and gain resources/xp. With each successive kill, your resouces/xp per kill rises, giving an incentive to manuall kill aliens. Resources can be spent on purchasing military units to automatically kill aliens for you. Once enough xp has been gained, the player levels up and is rewarded with research points. These can be spent on upgrades to improve the resources per second that military units provide amongst other things.

Idle Empire

Idle Empire - Play Idle Game
Clicker, IdlerClick on your castle, buy upgrades and grow your empire!

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

ClickClickClick

ClickClickClick - Play Idle Game
Clicker, MMOClick to build up your score, then add it to your country's total score, comparing against the rest of the world.

You Can Try These Idle Games

Military Capitalist

Military Capitalist - Play Idle Game
Clicker, IdlerBecome the richest military capitalist.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.

Vector Incremental

Vector Incremental - Play Idle Game
Idler, IncrementalIt’s an idle game, where you launch anything into rings and destroy it to go further and further, I hope, you’ll have fun.Idling, buying upgrades, watching at particles and rings, prestiging, playing again.

Manager of Hell

Manager of Hell - Play Idle Game
Clicker, IdlerYour goal is to capture as many souls. It all starts with the fact that you distribute sin (click on the channel sinners), then start to drop souls of people who in life were affected by your sin. As soon as the soul will fall - it will be yours.The accumulation of a certain number of souls you can spend them in the acquisition of Hell beings that spread sin without your help. Unfortunately, your servants are not so endowed with wisdom as you, so soon attract the attention of the people and representatives of Paradise, resulting in increased probability of their exile. In the exile the creature slowly falling channel sinners. It is worth noting that in the channel sinners at a time can fit only a limited number of souls and beings.With the ever increasing flow shower soon begins overflow channel sinners, in this case, those souls that did not fit into the channel, will be lost to you, so you need to stock up a means of delivery of a large number of souls (bags, boxes, and so on).After accumulation of a sufficiently large number of souls you will be available to purchase buildings. Buildings are also spread sin, and significantly better than the creatures, but their effectiveness depends on the number of beings who act as intermediaries between people and buildings Hell (the effectiveness of Grekhovodov depends on the number of tempters, the effectiveness of the Spheres of evil on the number of devils, and so on). As buildings allow you to accumulate experience of creatures. The experience allows you to develop skills in a specific area. It is worth considering the fact that the increase of skill in one area necessarily has a negative effect in another (improving income increases the likelihood of expulsion).Hell periodically supports throwing various bonuses, the frequency of emission of the bonuses in the future, it is possible to increase the skills of buildings, which can increase the accumulation of a certain amount of experience after the construction of the Generator of the Apocalypse. The revenue generator Apocalypse depends on the size of your army of creatures.