Your Favorite Games

Loading...

Cosmos Colonists

Game Categories:

Clicker

Game Platforms:

Android, Unity

Development Status:

Completed

Times Viewed

Times Played

Times Favorited

Rating

14230 747 0 57.14%
Add this game to favorites

Vote This Game

57.14%
(16 votes)
42.86%
(12 votes)

Game Description

A free incremental / idle game with arcade elements. Catch falling aliens!
Rescue explorers adrift in deep space. Colonize the universe by earning and spending resources. Research new technologies to increase your capabilities.

Features:
* Free to play!
* Easy to pick up, but endlessly fun, arcade action that generates incremental resources for your civilization. Use these resources to build a cosmic empire and upgrade your civilization.
* Choose how you play. Gain resources through game play (arcade) or simply farm them with economics and research (Similar to idle games such as Cookie Clicker and Clicker Heroes).
* Over 30 technologies to research, affecting both rescue missions and colonization.
* 5 power ups - Including speed boost, gravity reduction, and the black hole.
* Statistics detailing each element of your civilization's progress.
* Over 40 achievements to unlock.
* Endless replay value.  Shift dimensions to conquer other universes, and become even more powerful.

Cosmos Colonists Screenshots








Advertisement

Similar Games

CatsInvader

CatsInvader - Play Idle Game
Clicker, IdlerA incrémental duck hunt with cats and many guns.Kill the cats -> buy guns -> make money -> buy cats!

Fighter Ball Idle

Fighter Ball Idle - Play Idle Game
Clicker, Idler, IncrementalCombining battles, ball kicking and idle games!

Moo RPG

Moo RPG - Play Idle Game
Clicker, IdlerControl your cow in this epic rpg of silliness.

Idle Car Manager

Idle Car Manager - Play Idle Game
Clicker, IdlerHire workers, put together a race team and manage your team.

You Can Try These Idle Games

Cookie Clicker Save the World

Cookie Clicker Save the World - Play Idle Game
Clicker, IdlerClick the cookie repeatedly and save the world!

Battle INF

Battle INF - Play Idle Game
Clicker, MMO, RPGBattle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress.

Reactor Idle

Reactor Idle - Play Idle Game
Clicker, IdlerStart by building wind turbines, these produce power that you have to manually sell. Later you can build offices that will sell power automatically and hire managers who update wind turbines automatically.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.