Your Favorite Games

Loading...

Derivative Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

0.33

Times Viewed

Times Played

Times Favorited

Rating

33427 4444 12 65.81%
Add this game to favorites

Vote This Game

65.81%
(77 votes)
34.19%
(40 votes)

Game Description

This game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.

Mechanics
Several mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.
Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.
It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.
Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.

External Links
Changelog
Reddit
Github

Derivative Clicker Screenshots

Advertisement

Similar Games

Save the Galaxy!

Save the Galaxy! - Play Idle Game
Clicker, IdlerEliminate the aliens from planets to planets.

12 matches

12 matches - Play Idle Game
Clicker, IdlerThis business simulation game (in early alpha stage) is meant to be discovered incrementally, while trying to manage a little but growingly complex system.But basically you're going to be crafting matches...

Degens Idle

Degens Idle - Play Idle Game
Clicker, Idler, IncrementalDegens Idle is a web-based incremental game that blends strategic resource management with humor and unique mechanics. Players collect and upgrade resources to unlock powerful multipliers while enjoying a quirky collection of memes that add humor to the experience. The game is simple to pick up but offers deep layers of complexity for those who love to optimize and strategize. Actively developed and community-driven, Degens Idle evolves with player feedback to shape its future.

Evil God

Evil God - Play Idle Game
Clicker, IdlerEvil God lets you become a god and build a handful people of zealots. Get enough faith to summon more zealots and use your thunder wrath to destroy your zealots to replace them with new ones.

You Can Try These Idle Games

Minus Idle Mine Field

Minus Idle Mine Field - Play Idle Game
IdlerTaking you from simple Gatherer to Hero out auto clicking Nasty Rats and such for a bit Silver. Beware tho, this isn’t a “nice balanced game” sudden minus resources await the impatient.

Idle Sorcerer

Idle Sorcerer - Play Idle Game
Idler, Incremental, RPGIdle dungeon crawl, featuring deep character customization, Prestige system, and randomly generated loot with over a million possible enchantment combinations.The tutorial provides full instructions. Kill monsters, collect Orbs, increase your attributes, repeat.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.

Questmore

Questmore - Play Idle Game
IdlerIn the world of Questmore, heroes are commodities and adventure is an industry. Will you run a good company that invests in its heroes or an evil one that sends them out to die? Send your heroes on epic quests, bring back powerful loot, and grow your business into the most respected adventure company in the realm.