Your Favorite Games

Loading...

Derivative Clicker

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

0.33

Times Viewed

Times Played

Times Favorited

Rating

29907 4398 10 65.22%
Add this game to favorites

Vote This Game

65.22%
(75 votes)
34.78%
(40 votes)

Game Description

This game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.

Mechanics
Several mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.
Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.
It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.
Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.

External Links
Changelog
Reddit
Github

Derivative Clicker Screenshots

Advertisement

Similar Games

Coding Idle: Recoded

Coding Idle: Recoded - Play Idle Game
Clicker, IdlerOnce upon a time there was a button and some text (a few clicks later) a game was born…..You will start out the game with a button and a text and the further your progress you will get better layouts, better upgrades, help, and much moreThis game is feature rich and comes with tons of hidden surprisesThis game features saving and offline gains but you gotta build your game to do soHave fun we look forward to your masterpiecesThe further you progress in the game you will notice it becomes very feature rich we recommend plain the game with other apps closed and/or having a device capable of running feature enhanced games.

Incremental Epic Hero

Incremental Epic Hero - Play Idle Game
Clicker, Idler, Incremental, RPGUpgrades unlock as you progress. Make sure to read the tool-tips for more info or refer to the in-game help found in the System menu.

Mean Mining Machine

Mean Mining Machine - Play Idle Game
Clicker, RPGMine your way down and collect rock, coal, copper, iron, silver, obsidian, gold, platinium, diamond.Sell your finding and upgrade your mining machine and dig faster and faster…Many upgrade available like boost, speed, force, level, luck…

Multi Level Restaurant

Multi Level Restaurant - Play Idle Game
IdlerManage your multi-level restaurant and keeps upgrading it.

You Can Try These Idle Games

Idle Empire

Idle Empire - Play Idle Game
Clicker, IdlerClick on your castle, buy upgrades and grow your empire!

Grow Defense

Grow Defense - Play Idle Game
Clicker, IdlerGrow your castle and successfully defend the incoming threats.

Gold Rush

Gold Rush - Play Idle Game
ClickerGold Rush is inspired by DiamondHunt after its development was discontinued.GameplayGold Rush is a mining themed incremental game. Players start out manually mining until they have enough money to purchase their first Gatherer. Rarer and more valuable resources as well as resource Processors are introduced as they player progresses. Upgrades are obtained either by purchase or by crafting depending on their type.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.