Your Favorite Games

Loading...

Immortal Hero Idle

Game Categories:

Clicker, Idler

Game Platforms:

Unity, WebGL

Times Viewed

Times Played

Times Favorited

Rating

15127 2128 3 65.63%
Add this game to favorites

Vote This Game

65.63%
(21 votes)
34.37%
(11 votes)

Game Description

Progress throughout a world by killing monsters and becoming stronger.
Kill monsters to receive talent shards.
Unlock talents and use rebirth to become stronger.

Immortal Hero Idle Screenshots

Advertisement

Similar Games

Idle Monkeylogy

Idle Monkeylogy - Play Idle Game
Clicker, Idler, IncrementalAn idle game that is based on The infinite monkey theorem.

Theory of Magic

Theory of Magic - Play Idle Game
Clicker, Idler, RPGFrom a lowly Stable hand, rise to the pinnacle of Arcane Power. Outfit a lair. Learn spells. Hire minions to do your bidding.If you get stuck, stick to your studies. Increase your Lore, Crafting and Research. Unlock and max out interesting skills. Buy some chests and hoard some gold.

Loot Loop Loot

Loot Loop Loot - Play Idle Game
Idler, RPGA speed run roguelite based on rapid loot decisions.

Endless Dream

Endless Dream - Play Idle Game
Clicker, Idler, RPGFace beastly monsters in treacherous areas, find legendary artifacts and epic loot, or crawl through the Endless Dungeon in an attempt to reach the last floor!

You Can Try These Idle Games

Tuna Clicker

Tuna Clicker - Play Idle Game
Clicker, IdlerCatch fish to sell to buy better equipment to catch more fish!

Papicom Clicker

Papicom Clicker - Play Idle Game
Clicker, IdlerA game from Japan. However, Japanese isn’t necessary to play it. This game is about game production, i guess. In order to produce more games, you will buy faster and more efficient computers. Give this game a chance, because it will give you tons of clicking fun.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub