Your Favorite Games

Loading...

Monster Box

Game Categories:

Clicker, RPG

Game Platforms:

Javascript/HTML5

Development Status:

Completed

Version:

3.2

Times Viewed

Times Played

Times Favorited

Rating

29478 4796 13 67.73%
Add this game to favorites

Vote This Game

67.73%
(149 votes)
32.27%
(71 votes)

Game Description

Somewhat of an RPG, the game requires you to level up your character to take on ever strong monsters. Your character doesn't have health, so dying is not an issue. With each kill comes more cash which can be spent on upgrades.

Monster Box Screenshots

Advertisement

Similar Games

Shitty Incremental Game

Shitty Incremental Game - Play Idle Game
Clicker, IdlerA simple incremental clone.

Clickilization

Clickilization - Play Idle Game
Civ Builder, Clicker, IdlerAn idler/clicker about world conquest.

Idle Slayer

Idle Slayer - Play Idle Game
Clicker, RPGSlay Monsters. Get Xp. Recruit Men. Get Gold. Get Fame.

Goomy Clicker

Goomy Clicker - Play Idle Game
Clicker, IdlerGoomy Clicker is at first fairly simple: You click the big Goomy in the middle in order to collect more Goomies. On the right side, one can use Goomies in order to recursively gain more Goomies. Upgrades can later be bought and used to make the buildings more efficient.Along the bottom of the screen, one can find information such as the current level of your Goomies/Cursor/Something. This is in place of cursor upgrades. When the Goomy is clicked, a tiny amount of EXP Points is added to the bottom bar. When it fills, the Level raises by one. The higher the level, the more powerful the clicking. It appears as though the level will increase by buildings and upgrades as well.Also along the bottom is a small blurb about how large your swath of Goomies is. This reflects the current amount of Goomies you have along with their official size in the Pokédex in Generation 6 of Pokémon games. Some measurements include lanes in a street, height of the CN Tower, length of an Olympic pool, distance from Jupiter to the Sun and back, and even Goomies. That's right, your swath of Goomies can be one Goomy long.In the upper left of the screen is a miniature menu. Here you can save your game (though it autosaves every half hour) and exporting/importing your saves through code, along with resetting your buildings, level, and number of Goomies (but not your upgrades) and more info, where you can measure the mass of your Goomies and the space they occupy, similarly to the length/height of your Goomies at the bottom of the screen. At the lower-left of the screen is a credits tab, along with info about the current version of Goomy Clicker.

You Can Try These Idle Games

Ultimate Clicker Squad

Ultimate Clicker Squad - Play Idle Game
Clicker, IdlerClick the monsters to collect gold, then buy spells and upgrades for your clicker squad.

Money Makers

Money Makers - Play Idle Game
ClickerMoney Makers is a time management business game set in the city of Cashville! You start with simple jobs and gain experience and knowledge along the way. You can make investments and use the stock exchange to earn extra money. Can you become a millionaire?

ClickClickClick

ClickClickClick - Play Idle Game
Clicker, MMOClick to build up your score, then add it to your country's total score, comparing against the rest of the world.

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.