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Must a Mine

Game Categories:

Clicker

Game Platforms:

Flash

Development Status:

Completed

Version:

1.0

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Rating

13896 989 2 62.5%
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62.5%
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37.5%
(12 votes)

Game Description

Click on the ground then buy mining equipment in this fun incremental clicker.

Must a Mine Screenshots


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Parameters

Parameters - Play Idle Game
Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.

Treedle

Treedle - Play Idle Game
Clicker, IdlerChop down trees to gain wood. Wood can be spent on upgrading stats, such as the number of trees that can spawn, the amount of wood the trees return, and the speed at which the trees spawn.

Corporation Tycoon

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Clicker, IdlerManage businesses and run a successful corporation.

Hit N' Run

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ClickerDrive around as recklessly as you can, earn points by mowing down humans and purchase upgrades to make flattening people even easier!

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Fishing Clicker

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ClickerWho needs to play rpg games, when you can tap to fish?Have you ever wanted to be fishing pro and own big fishing boat?Your dream of becoming the next fishing pro is about to get real in Fishing Clicker, the idle clicker game that tells your fishing career evolution from trash to shark catching.Tap to fishing, collect money and invest in upgrades.Features- Easy and rewarding time killer game- Upgrade to unlock over 110 fishing gears and boats.- Addictive idle clicker game with fishing theme.- Auto tap in case your are bored to tapping.Pick your fishing case and start your fishing journey now!

Bacterial Takeover

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Clicker, IdlerBuild a bacteria army to infect the entire Universe!Build artificial viruses or evolve, mutate, and irradiate your bacteria to make them more powerful. Research planets and black holes to discover potent technologies and upgrades.

Settlement

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Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Multiverse Miner

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ClickerMultiverse Miner is a unique game; it's part sim, part incremental, part rpg. The object of the game is to mine resources from planets, while defending yourself against hostile enemies; which include players and NPCs. To provide protection, and advance, you must craft items, weapons and armor from recipes which closely mirror their real world counterparts. Fly to the planets, and procedurally created alien planets, conquer or be conquered. The key to progressing is developing a plan to accrue elements, while not leaving yourself or your home planet vulnerable.