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Game Categories:

Clicker, Idler

Game Platforms:

Unity

Development Status:

Completed

Version:

2.0a

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Rating

13518 1671 0 56.52%
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56.52%
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43.48%
(10 votes)

Game Description

An idle game that doesn’t require a lot of effort. As you upgrade your planet, it will change before your very eyes. Add atmosphere to start, and as you gain more and more spirit, you can purchase better upgrades.

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Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.

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Clicker, IdlerMouse over aliens to kill them and gain resources/xp. With each successive kill, your resouces/xp per kill rises, giving an incentive to manuall kill aliens. Resources can be spent on purchasing military units to automatically kill aliens for you. Once enough xp has been gained, the player levels up and is rewarded with research points. These can be spent on upgrades to improve the resources per second that military units provide amongst other things.

Mine Defense

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ClickerA simple incremental with combat added in, Mine Defense takes the basic gather resources to ridiculously high numbers and implements a simple combat system. Goblins attempt to break into your mine, while your walls and defensive units do all they can to keep them out.Mine Defense is an idle game set in a fantasy world where ants have unreasonable power and things get creepy fast. You start as a simple miner armed with a stick and build your way up to elaborate tools, magical allies, and more.DefensesThere are three methods of defense against the incoming hordes of goblins.WallsMagesBear TrapsWalls are the simplest defense, and are use to simply keep the goblins at bay. They will, however, eventually break through. Goblins can be manually killed by clicking them early game. The wall can be upgraded as the game progresses to increase the amount of damage it can handle.Mages provide an automated system to take care of defenses. They automatically attack goblins as they approach and can be purchased in high numbers. They reside within the wall to keep them safe as they attack from a distance.Bear traps prevent the goblins from approaching at all. They are timed, providing a short amount of protection.WorkersThere are a number of workers available to purchase, and each provides an automatic income of gold. They quickly become more and more expensive, making the later ones more efficient for their cost.In addition, there are workers that provide other effects. The mage, as above, kills goblins as they approach, while the craftsman ensure that any damage to the walls are mended.

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