Your Favorite Games

Loading...

Pixel This

Game Categories:

Clicker

Game Platforms:

Javascript/HTML5

Development Status:

In Development

Version:

1.2.1

Times Viewed

Times Played

Times Favorited

Rating

32742 4323 8 69.15%
Add this game to favorites

Vote This Game

69.15%
(65 votes)
30.85%
(29 votes)

Game Description

This game is less "Clicker" and more "Mouse-over-er". It loads images from Reddit, then covers them with a black coating. It is the player's job to mouse over the image to clear away the black and reveal the picture beneath.

Upgrades
There is a range of upgrades available that change how quickly the player can clear images, as well as what images are loaded. These upgrades cost pixels, which can be collected by removing them from the image with the mouse.

Pixel This Screenshots

Advertisement

Similar Games

Upgrade Complete!

Upgrade Complete! - Play Idle Game
Clicker, IdlerDo you like upgrading everything you have? If yes, then this game is for you!Do you think this game has a bad graphics? Upgrade it!The game is silent?! It’s not a problem – buy sound in the shop!The space ship is too weak? Construct it as you wish!You can buy and upgrade almost everything in this game!Create a super ship and defeat hordes of invaders!

Spell idle 2

Spell idle 2 - Play Idle Game
Clicker, IdlerFun idle game where you get to work on different spells. Each spell earns you cash in different ways, and you have different upgrades, gems to improve any spell, talents to improve different global stats and essence acting as "reset" with perks. Clever and interesting sequel of Spell Idle.

Undead Clicker Tapping RPG

Undead Clicker Tapping RPG - Play Idle Game
Clicker, IdlerTap all of the undead creatures, buy upgrades, then tap some more!

You Can Try These Idle Games

Reactor Incremental

Reactor Incremental - Play Idle Game
Clicker, IdlerAn incremental clicker/idler about managing a nuclear reactor! Lots and lots of layers of abstraction. Fuel cells produce power and heat. Power gets you money for more parts, and heat gets you a meltdown if you accumulate too much of it.

Ayumilove Idle Story

Ayumilove Idle Story - Play Idle Game
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version

Experimental Resource Clicker

Experimental Resource Clicker - Play Idle Game
ClickerMultiple resourcesNo upgrades (yet)No buildings (yet)No achievements (yet)