Your Favorite Games

Loading...

Revolution Idle 2

Game Categories:

Idler

Game Platforms:

Flash

Development Status:

Completed

Version:

1.6.3

Times Viewed

Times Played

Times Favorited

Rating

27710 5809 32 71.92%
Add this game to favorites

Vote This Game

71.92%
(251 votes)
28.08%
(98 votes)

Game Description

Game Control

Revolution Idle 2 is a simple idle game about reaching the highest possible number. The number of rev is gradually increasing after the circle successfully completed a full cycle. After you earned enough rev, unlock new circle color to multiply the rev per cycle. Try to unlock the highest possible circle first, then max out the cheapest one. Have fun!

Left mouse button to upgrade.

Revolution Idle 2 Screenshots


Advertisement

Similar Games

Idle Mine

Idle Mine - Play Idle Game
Clicker, IdlerStart by mining poo and work your way up. Find gems to craft new pickaxes with random power. Buy upgrades to craft better picks and earn more gold. Get stronger by playing, idling, and even not playing at all.

Questmore

Questmore - Play Idle Game
IdlerIn the world of Questmore, heroes are commodities and adventure is an industry. Will you run a good company that invests in its heroes or an evil one that sends them out to die? Send your heroes on epic quests, bring back powerful loot, and grow your business into the most respected adventure company in the realm.

Energy Collector

Energy Collector - Play Idle Game
Clicker, IdlerA twist on the incremental genre, you are required to mouse over colours as they appear rather than click them. These can then be spent on unlocking new colours, upgrading existing colours, and more.

Fisherman Idle

Fisherman Idle - Play Idle Game
Clicker, IdlerManage fishermen and run a successful fishing company!

You Can Try These Idle Games

Cube It

Cube It - Play Idle Game
ClickerThis game provides a somewhat different approach to collecting resource and buying upgrades. The player is represented by a square in the top left portion of the screen inside a platformer display. To collect resources (cubes) the player must stand on the far left section marked as blue. This will produces squares that approach the red rectangle below. As they hit the rectangle, they will be collected. In order to purchase upgrades, the player must collect the marked number in another section of the platformer, then approach that section as the player. This will buy the upgrade. To continue collecting cubes, they must return to the blue section.

2048 IDLE: More than Clicker

2048 IDLE: More than Clicker - Play Idle Game
IdlerFEATURES- 99 levels to complete.- Lots of IDLE Items.- Merging the higher levels with Level-Up.- 7 unique hints: Undo, Create, Delete, Drip Cell, Swap, Lvl-Up Cell, Booster HOW TO PLAY- Swipe to move all the tiles of the same number to merge them into one of the higher grade.- Increase your capacity to collect more memory for Level Up.- Reach the higher levels to operate the higher numbers.- Buy and upgrade IDLE devices for automatic bytes collecting.- Try the challenges and good luck!

Shark Game

Shark Game - Play Idle Game
Clicker, IdlerThis game is a little different from the average clicker. You are a shark in an ocean with the option to catch fish. Once you have caught enough, your options expand to allow you to hire more sharks, gather new resources, and eventually travel to a strange new ocean to start over again.More end-game options, prestige balancing, and general bug fixes have been implemented in the latest release.

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.