Your Favorite Games
New Idle Electric Rubber Games
Idler, IncrementalRemastering the original game (Electric Rubber 2) from 2015, rub your way back to the top in 2019! Featuring a new look, new features, and friendlier gameplay, dart your mouse around your screen once again.
Clicker, IdlerThis is a sequel to Electric Rubber. Click and rub to get money. Manage up to three power plants and unlock upgrades. Sell electricity for money, but be mindful when you do, the worth of electricity can change! Come back daily for a reward, based on how many power plants you own. The more you own, the better the reward!
IdlerInstead of clicking you rub the area to create electricity. A unique concept with the same game play style as an idle game. Purchase upgrades that will help you generate more power automatically.
You Can Try These Idle Games
Clicker, IdlerClick on the Planet to get Points and upgrade.
Idler, Incremental, MMO, RPGMilky Way Idle is a Multiplayer Idle RPG inspired by Runescape skilling and combat. It has a variety of skills, including resource gathering, item crafting, as well as combat. There is a player-driven marketplace, in-game chat, leaderboard. New features are frequently added.
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.