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Clicker, IdlerSell goods to purchase upgrades to increase their price and sale speed. Autosellers can be purchased to automate the process. Once enough cash has been saved, new products with higher values and sale times can be unlocked to further improve income.
Idler, IncrementalEvolve, gather resources, expand and ascend!Gather cells and purchase embryos to start earning food and begin your journey.
ClickerBuild your social media network until you're famous!
Clicker, RPGSomewhat of an RPG, the game requires you to level up your character to take on ever strong monsters. Your character doesn't have health, so dying is not an issue. With each kill comes more cash which can be spent on upgrades.
Clicker, IdlerComplex 1v1 RPG. 48 classes, 140 passive skills, generated items, and the most badass enemy you’ve ever tried to kill!
Clicker, IdlerBuild your blacksmith business by forging tools and selling them to royal kingdoms.
ClickerDig it to Win it in our charming new idle game. Discover hidden treasures from ancient English burial sites, Eygpt, the jungles of Borneo and the MOON!
Clicker, IdlerThe first incremental with truly exponential growth!Click the button to generate cash, buy multiplier upgrade and let exponential growth do the rest.v1.0:A whole new set of Theorems, for a total of 23.Several bugfixes.v0.11:Aesthetics updatev0.10:Implements endgameCash is now multiplied instead of addedClickpower deletedv0.9:Sprint system added.Race against the clock to reach a sprint goal.Replay any prestige level and best your own record.v0.8:Prestige system added.Get to a set goal to prestige.New prestige tiers unlock more upgrades.v0.7:Prices of upgrades are now divided instead of substracted.Minor aesthetic fixes.
Clicker, IdlerDo you like upgrading everything you have? If yes, then this game is for you!Do you think this game has a bad graphics? Upgrade it!The game is silent?! It’s not a problem – buy sound in the shop!The space ship is too weak? Construct it as you wish!You can buy and upgrade almost everything in this game!Create a super ship and defeat hordes of invaders!
Clicker, IdlerFun idle game where you get to work on different spells. Each spell earns you cash in different ways, and you have different upgrades, gems to improve any spell, talents to improve different global stats and essence acting as "reset" with perks. Clever and interesting sequel of Spell Idle.
Clicker, IdlerFarm Tiles is an abstract farm simulator where the minor details of being a good honest hard working farmer from Lancashire is simplified down to managing simple tiles of crops, animals, machinery and more for the ultimate goal of a delicious picnic lunch!Buy Tiles… Click Tiles… Farm Tiles!
IdlerTime to leave Earth! Launch your ship into space and travel to Kepler, the closest hospitable planet in the galaxy!Credits:Game by Antony and LucyArt by JimpProduced by John
Clicker, IdlerThis game is a little different from the average clicker. You are a shark in an ocean with the option to catch fish. Once you have caught enough, your options expand to allow you to hire more sharks, gather new resources, and eventually travel to a strange new ocean to start over again.More end-game options, prestige balancing, and general bug fixes have been implemented in the latest release.
Clicker, RPGOSTM is an RPG game in which you battle monsters.
RPGCandybox is one of the earliest examples of incremental games, and is arguably one of the most popular. It starts out with a simple interface, counting up candies and allowing the player to eat them, and quickly expands into a well designed and complex game with a wide range of elements.CandyCandy is the main resource of the game and starts out by gathering automatically at a rate of 1 per second. The player initially has the option of eating the candy, but is soon offered to throw the candy on the ground. Eventually, the player is required to use the candy in a wide range of situations, and it is generally considered the currency of the game. Once enough candy has been collected, more gameplay options are made available.QuestingOnce the sword has been purchased, the player can choose to go on "an epic quest" to collect resources. The quest screen consists of a drop down box that allows the player to select the location in which they would like to quest. Once a location has been selected, the player and location appear on screen in ASCII format and the player's symbol moves to the right, fighting any enemies that are in the way. If the player safely reaches the other side, they are rewarded with whatever they have collected along the way.External LinksWiki
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Civ Builder, Clicker, RPGJunction Gate is an incremental resource management and strategy game. Your goal is to survive, gather resources, build out the Junction Gate station, and keep your population alive and happy.StoryThe station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards. From the looks of it, however, station construction ground to a halt shortly after it began, with no immediate indication of what went wrong with the assembly bots. The barren and dusty planet below is Ninevah, about half the size Earth was before the Burning.ResourcesAs you first start out, you'll need to quickly gather resources to survive. The resources can be viewed in the Resources Panel in the upper right of your screen. Each resource functions slightly differently, and some can even go negative, so it's important to keep an eye on them during all stages of the game.There are 7 resources currently available:OreHelium3AirFoodCreditsEnergyPopulationTo produce more resources, you'll need to construct various facilities appropriate for each resource.CommandThe Command tab is where you manage Junction Gate's personnel and policies. Much of this functionality won't be present until you build governmental facilities. Be warned, the command decisions you make will have a profound impact on your game!PersonnelCommanders amplify the effect of your workers by providing them direction. Commanders each have different specialties and can only affect workers in their own department. By training your commanders, you can increase the impact they have on station personnel and decrease the liklihood that the commander will be killed if disaster strikes. You can only have up to four commanders at a time and they are assigned randomly as the story unfolds.Station personnel can be assigned to various departments in Junction Gate to supplement basic resource production. However, station personnel will not be assignable until governmental facilities have been built. Each worker equates to an additional unit of production.Station GovernanceThe Station Governance tab allows you to manage your station's social, military, and economic polices. Each policy will have an affect on your station itself, as well as affecting how the various factions interact with you. To see what a policy does, hover over the text for a description.EconomyThe Economy tab is where you'll manage your finances. As you progressively upgrade your facilities, you'll have access to investment funds, a stock market, and even a casino.InvestmentsEach level of investment will allow you to earn credits interest at set intervals based on the amount invested.Stock MarketOnce the stock market has been unlocked, you'll be able invest in corporations across the Commonwealth. Here are a few keys to investment:ScienceBuilding scientific facilities will allow you to perform research. Currently research is performed by paying credits, but this is likely to change in future versions.External LinksGame InstructionsSubredditTwitterFacebook
Idler, RPGGodville is a zero-player game (ZPG), parodying everything from "typical" MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game might look strange at first sight, but don't hurry to neglect it right away. Take a look on your hero for a couple days, look around and you won't regret! There is whole game world in Godville and it’s continuously evolved based on ideas and suggestions from the community of players.