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12 matches

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Development Status:

Alpha

Version:

0.3.1

Times Viewed

Times Played

Times Favorited

Rating

21461 2663 1 52.5%
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52.5%
(21 votes)
47.5%
(19 votes)

Game Description

This business simulation game (in early alpha stage) is meant to be discovered incrementally, while trying to manage a little but growingly complex system.

But basically you're going to be crafting matches...

12 matches Screenshots

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CivClicker

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Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit

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Clicker, IdlerClick on your castle, buy upgrades and grow your empire!

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Clicker, Idler, IncrementalMake the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!Change log:1.3.2.1- Added Saint Valentine Special Pack to celebrate end of Saint Valentine Event1.3.2- Started Saint Valentine Event1.3.1.3- Added new background from Halloween- Added Halloween Special Pack1.3.1.1- Added musics and sounds- Small buy amount fixes- Added Halloween Event1.2.7.2- Added Easter Special Pack to celebrate end of Easter event1.2.7- Re-worked Buy Amount to be able to align (step) to 1/10/50/100- Game auto-reloads when you click on new version notification, or reload game in settings1.2.6- Added Easter Event1.2.5.1- added “Regress” function to “Improve” button (Shift+Improve)- added limit to “energy generator improver” count- added maximum improvement level difference, auto-improve other tubes if required- decreased price and removed level cap of “Prevent weak bubble” ability1.2.5- improved balance (mostly late-game, improvements 30+ speed up, but mid-game improved as well, no changes before improvement 4)- added new ability “Prevent weak bubble” (to prevent spawning bubbles containing less than 1%/100% of current energy/sec, useful for bubble builds)- added backgrounds from Valentine event- added hot keys Shift+1-6 to buy upgrades (and in abilities, to switch current tube)- added azerty keyboard hot keys for upgrade tabs1.2.4- added cloud save/load (manual only via settings, no auto-saving nor auto-loading from cloud). Save is connected to your kongregate user, so you must be logged in to kongregate to use cloud.1.2.3.1- added arrows to ability dialog to quick switch between tubes- fixed free amplifier upgrade ability- added options to disable ability effects1.2.3- added tube special abilities, available after your first improve to the tube.- changed mid/late game balance to take into account new abilities.1.2.2- added daily reward- added Saint Valentine Special Pack (You can buy special pack and get all Valentine’s event items as a bonus, or +25 Gems for each item if you already have it)- added Night and Aqua themes- added new ball style1.2.1- changes to energy generator: each improvement after 7th gives you 6 max levels of the energy generator instead of one- if you’ve bought any energy generator meta-upgrades, they will be refunded to you and free respec is given.1.2.0- added an energy generator in the Meta-section, it’s useful after meta-activation (reset); added one free meta-energy refund to test energy generator- added an energy generator improver to the shop- added new version check (a message will appear at the bottom when new update is available, so that you can refresh page to see it).- added experimental dark theme1.1.7Valentine’s Day Event is now LIVE! This is time limited event which will run for 10 days only and will not be available after that! Click the bouncing red heart tab to start/switch to the event.Complete special achievements in the event (heart size) to earn special items which give you permanent bonuses.Gems, shop bonuses bought and special event items are shared between your main game and event. Any gems earned in the event can be used in your main game and vice versa.If you like/dislike something about the event, please leave a comment.Good luck!1.1.6- added success/error indicator for the Save button, if you receive an error message on save check your browser settings, disable “private mode” for Safari- added “Auto-capacity extender 10%” reward at level 5 of the Energy storage achievement. 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