Your Favorite Games

Loading...

Block Fuser

Game Categories:

Clicker, Idler, Incremental, Merger

Game Platforms:

Unity

Times Viewed

Times Played

Times Favorited

Rating

8783 1444 0 76.19%
Add this game to favorites

Vote This Game

76.19%
(16 votes)
23.81%
(5 votes)

Game Description

Tons of blocks, tons of upgrades, multiple prestige layers etc.
Drag blocks on top of each other to merge them and increase their tier and income.

Block Fuser Screenshots

Advertisement

Similar Games

Space Station Manager

Space Station Manager - Play Idle Game
Clicker, Idler, IncrementalA game about managing a Space Station and trading your way to build an intergalactic trading empire.

Crafting Kingdom

Crafting Kingdom - Play Idle Game
Clicker, IdlerEvery empire starts small!Build production sites, and start crafting resources. Harvest logs, coal, iron and many other goods. Then craft them into more valuable items and sell them on the market!Complete quests, build your own estate, and become the richest merchant in all of Crafting Kingdom!Crafting Kingdom is a lovingly crafted (pun intended!) idle crafting game with a huge amount of goods to produce, complex production chains and plenty of quests for you to complete.- Buy production sites- Build complex production chains- Complete quests and get powerful rewards- Expand your storage facilities- Build you very own estate- Endless hours of fun. How much money can you make?

Epic Clicker Saga of Middle Earth

Epic Clicker Saga of Middle Earth - Play Idle Game
ClickerEpic Clicker: Saga of Middle Earth is a clicker game set in a fantasy setting. Prepare for battle, keep calm, and start clicking!

You Can Try These Idle Games

Santa Idler

Santa Idler - Play Idle Game
Clicker, IdlerChristmas is here and it is time to open your presents! Collect candy and keep clicking until you meet Santa!

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Idle Town

Idle Town - Play Idle Game
ClickerHi! Our most recent android game is Idle Town. It tooks us about 6 months to make.Rule the most fun and competitive village in the world by building an empire of lemonade stands and ice cream trucks! CoughTouch the big and powerful coin in the town centre and gain Idle Coins. Build all kinds of business and take them to the next level by investing your money! Idle Town challenges you to earn achievements, to bet your money, to achieve ambitious goals and to impress your friends with your precious, and virtual riches! Features:- Touch the grand and golden coin in the centre of your village to earn money. - Build an impressive village business with varying profit buildings. - Bet your money and register to earn exorbitant premiums or lose all your wealth. - Beat the record of your friends and be the most ambitious of all Mayors!

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub