Your Favorite Games

Loading...

Clicking FF7

Game Categories:

RPG

Game Platforms:

Javascript/HTML5

Development Status:

On Hold

Version:

1.1.1

Times Viewed

Times Played

Times Favorited

Rating

16036 2168 1 65.22%
Add this game to favorites

Vote This Game

65.22%
(15 votes)
34.78%
(8 votes)

Game Description

Clicking FF7 is a clicking game based on FF7 universe, where you have to power up your characters to fight enemy and go through the different zones to clear the game. "that's a different way to revisit ff7 story" -Menencia

External Links
Changelog
Subreddit

Clicking FF7 Screenshots

Advertisement

Similar Games

Shorties's Kingdom 3

Shorties's Kingdom 3 - Play Idle Game
Incremental, RPGА new adventure of little heroes is begin. Destroy all enemies, use special abilities and collect loot items.

Titan Hunter

Titan Hunter - Play Idle Game
Idler, MMO, RPGIdle + Incremental + Monster Hunter + Epic + Story-Driven = Titan HunterTitan Hunter just recently entered Early Alpha and features an online world where players idle through zones while leveling up and encountering rare Titan's.Centuries ago ravenous beasts began to assault the various cities of the world of Risildar. In a final effort for survival, a group of scientist’s, researchers, and military personnel formed Symmetry and created the planets final stand; a massive underground city with only one heavily guarded entrance to the surface.You play as a Titan Hunter – your purpose is to carry out tasks for Symmetry including acquiring resources on the surface as well as exterminating monsters and more importantly titan’s. Titan’s are massive beasts who rule Risildar’s surface.

Space Lich Omega

Space Lich Omega - Play Idle Game
RPGSpace Lich Omega is an incremental RPG using ASCII art. It was inspired by aniweys Candy Box. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways.CombatCombat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. The player is represented by a "Y", while enemies take a number of different appearances. Combat is automated, but allows the player to use potions or spells to affect the field of play. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Items can be dropped during these levels, but loot is mainly restricted to money.The FactoryThis is where money and gunk production can be automated. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. Gunk and money can be combined to improve the player's maximum health.

Moo RPG 2

Moo RPG 2 - Play Idle Game
Clicker, Idler, RPGThe epic sequel to the original Moo RPG with an insane amount of added content to keep you clicking for days.

You Can Try These Idle Games

Poop Clicker

Poop Clicker - Play Idle Game
Clicker, IdlerPoop Clicker is just another silly clicking game like Pizza Pusher.Move your mouse over the little brown blub and get as many hits as you can.

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.

A Dark Room

A Dark Room - Play Idle Game
RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.

Cosmos Quest

Cosmos Quest - Play Idle Game
Clicker, IdlerConquer Space and Time, collect energy and develop your Civilization from mere Caveman to powerful Posthuman beings that can change the fabric of Universe.Discover new ways to obtain energy and invent awesome machines to collect energy from all kind of sources.This game is based on the Kardashev Scale a theory about technological advanced based on the energy usage of a Civilization.