Your Favorite Games

Loading...

Clicksmith

Game Categories:

Clicker, Idler, RPG

Game Platforms:

Javascript/HTML5

Development Status:

Abandoned

Times Viewed

Times Played

Times Favorited

Rating

16733 876 8 72.06%
Add this game to favorites

Vote This Game

72.06%
(49 votes)
27.94%
(19 votes)

Game Description

A game full of interesting ideas. You take control over a village. You have to make it prosper. You’ll be gathering resources and trading them to obtain gold. Gold will buy you tool blueprints and workforce. This game features an interesting idea of giving you a mini map showing all your buildings.

Clicksmith Screenshots

Advertisement

Similar Games

Mamebu Clicker

Mamebu Clicker - Play Idle Game
Clicker, IdlerA Japanese Cookie Clicker’ clone.

Bitcoin Mining Profit Calculator: Gaiden

Bitcoin Mining Profit Calculator: Gaiden - Play Idle Game
Clicker, Idler, RPGA rather complicated idler with a pseudo storyline that touches upon a number of bitcoin related issues with a touch of humour.

City of Sacrifice

City of Sacrifice - Play Idle Game
Clicker, IdlerA incremental clicking game.

GatherX

GatherX - Play Idle Game
Clicker, IdlerMine, fish and cut down a giant beanstalk or prepare to face the wrath of some not-so-friendly giants.

You Can Try These Idle Games

SpaceDrone: Idle

SpaceDrone: Idle - Play Idle Game
IdlerIdle space mining game!Put your drones to work and buy upgrades!Tutorial is available from the menu (Cog button or escape key).

Make It Rain

Make It Rain - Play Idle Game
IdlerA game about making money

Space Lich Omega 2

Space Lich Omega 2 - Play Idle Game
RPGSpace Lich Omega 2 is the sequel to Space Lich Omega.  It is an ASCII Art Incremental RPG inspired by candybox and a dark room.

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub