Your Favorite Games

Loading...

Coding Idle: Recoded [BETA]

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

12375 1517 2 57.89%
Add this game to favorites

Vote This Game

57.89%
(11 votes)
42.11%
(8 votes)

Game Description

Once upon a time there was a button and some text (a few clicks later) a game was born…..

You will start out the game with a button and a text and the further your progress you will get better layouts, better upgrades, help, and much more

This game is feature rich and comes with tons of hidden surprises

This game features saving and offline gains but you gotta build your game to do so

Have fun we look forward to your masterpieces

The further you progress in the game you will notice it becomes very feature rich we recommend plain the game with other apps closed and/or having a device capable of running feature enhanced games.

Warning: This is the official beta version of the game, here you’ll find functions that are not yet available in the public release!

Coding Idle: Recoded [BETA] Screenshots

Advertisement

Similar Games

Minus Idle Mine Field

Minus Idle Mine Field - Play Idle Game
IdlerTaking you from simple Gatherer to Hero out auto clicking Nasty Rats and such for a bit Silver. Beware tho, this isn’t a “nice balanced game” sudden minus resources await the impatient.

Smile Click :)

Smile Click :) - Play Idle Game
Clicker, IdlerIts good to smile :D

Energy Bay

Energy Bay - Play Idle Game
Clicker, IdlerFind the quickest way to charge electronic devices with energy. Upgrade on the sources and the Bank unlock them daily reports and do not forget to follow the news.Use Mouse to fulfill the item with energy and upgrade the energy sources.

Big Dig: Treasure Clickers

Big Dig: Treasure Clickers - Play Idle Game
ClickerDig it to Win it in our charming new idle game. Discover hidden treasures from ancient English burial sites, Eygpt, the jungles of Borneo and the MOON!

You Can Try These Idle Games

Beyond The Universe

Beyond The Universe - Play Idle Game
ClickerWhat lies beyond the edge of the universe is a huge mystery. It may be infinite or there might be some parallel universes. Your mission is to find out the truth about our universe!

RoidCorp

RoidCorp - Play Idle Game
Clicker, IdlerYou begin by mining basic asteroid and you have to upgrade your technology to unlock more asteroid. Level up and increase your effiency in mining. Become the biggest asteroid miner of the universe.

Matter of Scale

Matter of Scale - Play Idle Game
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version

Yet another Merge Game

Yet another Merge Game - Play Idle Game
Clicker, Idler, Incremental, MergerMerge Objects, buy different Upgrades, prestige and reach ridiculous numbers.Click on the game area (the canvas) to reduce the time to the next spawn.