Your Favorite Games

Loading...

Szekel

Game Categories:

Clicker, Idler

Game Platforms:

Javascript/HTML5

Times Viewed

Times Played

Times Favorited

Rating

12941 955 2 41.67%
Add this game to favorites

Vote This Game

41.67%
(15 votes)
58.33%
(21 votes)

Game Description

Also known as "Jew Simulator", this game appears to be Polish and follows the standard clicker style gameplay.

Szekel Screenshots

Advertisement

Similar Games

GrindQuest

GrindQuest - Play Idle Game
Clicker, IdlerClick through the dungeons.Dark Summoner now awaits all challengers in the Brawler’s Guild.

Idle Painters

Idle Painters - Play Idle Game
Clicker, Idler, IncrementalWanna be an artist? Try your hand at painting pictures in this fun idle game. Click to reveal ("draw") the pictures and then sell them for profit. Hire assistants who automatically do this for you, upgrade lots of things to generate more and more profit and reveal more and more pictures!Changelog:v1.2.0- the magic brush consumption decreased 5 times- from level 11 the picture's complexity increases exponentially- the picture price increases linearly- the rate of sales increases at levels 2, 4, 8, 16 etc.v1.1.0- condensed design- decreased sell timev1.0.1- "Finish tutorial" renamed to "Skip tutorial" (the button skips the tutorial, not just dismisses the message)- Student Painter is automatically re-activated at each layer (if it was activated by player).- fixed the incorrect auto-change from the magic to simple brush on the layer/picture change

Construction Clicker

Construction Clicker - Play Idle Game
Civ Builder, Clicker, IdlerGather resources to provide housing for you villagers to enable you to expand your growing population.

Degens Idle

Degens Idle - Play Idle Game
Clicker, Idler, IncrementalDegens Idle is a web-based incremental game that blends strategic resource management with humor and unique mechanics. Players collect and upgrade resources to unlock powerful multipliers while enjoying a quirky collection of memes that add humor to the experience. The game is simple to pick up but offers deep layers of complexity for those who love to optimize and strategize. Actively developed and community-driven, Degens Idle evolves with player feedback to shape its future.

You Can Try These Idle Games

Derivative Clicker

Derivative Clicker - Play Idle Game
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub

Space Company

Space Company - Play Idle Game
Clicker, Idler, IncrementalSpace Company is a science-fiction incremental game where you start from humble beginnings on Earth, working your way up to travelling between star systems and building Dyson Spheres and pretty much colonising the entire galaxy(ies?)

Electric Rubber 2

Electric Rubber 2 - Play Idle Game
Clicker, IdlerThis is a sequel to Electric Rubber. Click and rub to get money. Manage up to three power plants and unlock upgrades. Sell electricity for money, but be mindful when you do, the worth of electricity can change! Come back daily for a reward, based on how many power plants you own. The more you own, the better the reward!

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.