Your Favorite Games

Loading...

Brave World: Idle War

Game Categories:

Clicker

Game Platforms:

Unity

Development Status:

In Development

Version:

1

Times Viewed

Times Played

Times Favorited

Rating

14909 941 0 50%
Add this game to favorites

Vote This Game

50%
(7 votes)
50%
(7 votes)

Game Description

Keep fighting: win the war! Play Brave World 2 and idly rule the world.
Control all cities to win. Collect, build and attack enemy. Get stronger with time. Have fun.

Brave World: Idle War Screenshots


Advertisement

Similar Games

Coin Collector

Coin Collector - Play Idle Game
Clicker, IdlerQuick and fun game where your main goal is jumping and hitting blocks, which gives you coins. As usual for idle games, you can upgrade coin value, jump height, move speed, add more characters to jump etc.There are 2 coins you can earn - yellow and red. Yellow ones are easy ones as they fall out of blocks, but red ones are only given for different achievements and for game resets.While the game is fun at first, it's not very well balanced and you can earn more and more coins very quickly. Their choice for huge number is a bit strange (after trillions/t it goes to AA, AB, AC, ...), but easy to understand. So you will upgrade to some AZ coins very quick and reset is mostly useless as you earn quickly enough not to really need red coins.But overall, this is fun even if for a short time. Enjoy!

Death Squad 2: Idle Space Raiders

Death Squad 2: Idle Space Raiders - Play Idle Game
Clicker, IdlerNext chapter of idle space raids. Now you can:– Customize your ships with parts (hull, wings, engine), weapons (damage, repair) and special artifacts- Select roles for your squad memebers (tank, dd, support – based on items you equip)- Move ships around battlefield (cover dd or support)- Receive a lot of random loot with stat bonuses.

Clickpocalypse 2

Clickpocalypse 2 - Play Idle Game
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.

MineWars

MineWars - Play Idle Game
Clicker, IdlerThis game is being created in replica of the other minecraft-like idle game. Hopefully we get to see this one continue and evolve into something big.

You Can Try These Idle Games

Theory of Magic

Theory of Magic - Play Idle Game
Clicker, Idler, RPGFrom a lowly Stable hand, rise to the pinnacle of Arcane Power. Outfit a lair. Learn spells. Hire minions to do your bidding.If you get stuck, stick to your studies. Increase your Lore, Crafting and Research. Unlock and max out interesting skills. Buy some chests and hoard some gold.

Idle Tower HTML5

Idle Tower HTML5 - Play Idle Game
IdlerIdle game where you have to build a tower.Use the mouse to buy the different resources.By clicking on the resource icons you could by the next production level.By clicking on the build icon on the right bottom of the game. You build a new stage if you have enough resources.As higher a resource production level is, as faster the progressbar will run. Over level 75 the bar will be permanently full and the productions runs fast.

Plan: Expand the City

Plan: Expand the City - Play Idle Game
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.