Your Favorite Games

Loading...

Space Mineral Rush - Idle

Game Categories:

Clicker, Idler

Game Platforms:

Flash

Times Viewed

Times Played

Times Favorited

Rating

13098 2242 2 63.64%
Add this game to favorites

Vote This Game

63.64%
(14 votes)
36.36%
(8 votes)

Game Description

A simple idle/clicker game.
Click the asteroid to obtain your first resources. Buy gatherers to increase automatic production. When production is high enough your base will grow, unlocking new sections and interactions.
Hold a key to buy multiple units.
A – x10
S – x25
D – x50
F – x100

Space Mineral Rush - Idle Screenshots

Advertisement

Similar Games

Many Ninjas

Many Ninjas - Play Idle Game
Clicker, IdlerHarvest rice and cook it to attract ninjas to join your army. Use your ninjas to perform raids on castles to loot more rice to spend on upgrades to improve the strength of your army.

Babel Tower

Babel Tower - Play Idle Game
Clicker, IdlerComplete the Tower of Babel with your workers.

Supply Chain Idle

Supply Chain Idle - Play Idle Game
Idler, IncrementalProduce resources, then use them to produce even more resources. Combine different resources to create supply chains for a lot of different products. Try yourself at producing apple pie, refrigirator, computer, t-shirt, shoes, car and more!

You Can Try These Idle Games

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

MiniTES

MiniTES - Play Idle Game
Idler, RPGThere is a main storyline of sorts. Find the 8 maps, and then find the 8 sealsto unlock the final boss. And then beating the final boss unlocks the postgame.But you can ignore all that if you want, this is based on TES after all.

Harbor Tycoon Clicker

Harbor Tycoon Clicker - Play Idle Game
ClickerVery basic mobile-only (android) clicker game with very linear gameplay. Could be fun for a few minutes, but gets boring very very quickly. Each upgrade is limited (5 level ups max), most of the time you'll have only 1 option to upgrade, the other options are locked until you upgrade your harbor (which you can only do after you max out the other upgrades). So you don't have a lot of exciting stuff to do, and the game is too predictable.The game does feature nice graphics and interesting harbor theme, but these are mostly the only pros of the Harbor Tycoon Clicker.The game interface is a bit unresponsive at times (you have to tap upgrade buttons multiple times before it finally registers your tap). But the clicking part is actually fun and quite responsive. It has nice visuals, and when you use 5 fingers to tap it looks and feels pretty good.Overall, a very boring clicker game with very limited upgrades and very linear gameplay. If you do like the harbor theme, you can try playing it since its free anyway, but you'll probably find this game a waste of your time.

HexaClicker

HexaClicker - Play Idle Game
ClickerClicking the central hexagon allows points to be accrued that can be spent on buying automatic hexagons that will gather points for you. The hexagons can be upgraded to produce faster, and can be sold and replaced with higher tier hexagons. Upgrade hexagons can also be placed that will double the output of adjacent matching automatic hexagons for a limited time.LevellingVersion 0.2 introduced a levelling system whereby the player can choose to either farm points or use them to kill the next level monsters. With each kill, points are awarded to the player that can be spent normally on upgrades or buying new hexas. The update also included bosses that must be defeated every 5 levels. In contrast to normal levels, where 10 of each enemy must be killed, only one kill is needed. The boss will have higher health and a limited time to kill it.