Your Favorite Games

Loading...

Cosmos Clicker MS Reload

Game Categories:

Clicker, Idler

Game Platforms:

Flash

Times Viewed

Times Played

Times Favorited

Rating

9103 681 2 45.83%
Add this game to favorites

Vote This Game

45.83%
(11 votes)
54.17%
(13 votes)

Game Description

Learn all the world and become the richest ship in the universe.

How to Play:
  • Click Selling and make sure they are 0% by the slider. (Change this later based on how fast or slow the game is going as you need money for upgrades later)
  • Let your Mecha get resources (The Meteorite and Resources (Yellow Tin))
  • Buy Upgrades with it in the Mecha Buy and City Buy. – Over time you will buy more and more items from the ‘Buy’ shops to increase the DMG of the Mecha which will allow you to collect more Resources.
  • Turn Selling % on to whatever you want and start earning Money for Mech and City Upgrades (Mech/City Upd.) Best to start with the Mechas Feet and the Cities Dirt Road.
  • Increasing your Mech and City upd Upgrades will increase your Mech and City by 1% per upgrade at any Cost. (Unsure of what the Mech and City Upd. does, I think it just makes it like 1% more efficient at dmg or something. So 100 Dmg with 0% 101 Dmg with 1% etc)

Cosmos Clicker MS Reload Screenshots

Advertisement

Similar Games

Theory of Magic

Theory of Magic - Play Idle Game
Clicker, Idler, RPGFrom a lowly Stable hand, rise to the pinnacle of Arcane Power. Outfit a lair. Learn spells. Hire minions to do your bidding.If you get stuck, stick to your studies. Increase your Lore, Crafting and Research. Unlock and max out interesting skills. Buy some chests and hoard some gold.

The Vault

The Vault - Play Idle Game
ClickerSimilar to Clicker Monsters, attack each stage of wall, then add to your attacking army.

Cooper's Little Adventure

Cooper's Little Adventure - Play Idle Game
ClickerCooper is a small dog that goes for a walk. The game follows the player collecting coins with Cooper, then using those to purchase upgrades to make collecting of coins faster. Coins can either be collected by letting the game idle or by actively clicking the screen to make Cooper jump to gather higher coins that would normally be out of reach.

Almost a Hero

Almost a Hero - Play Idle Game
Clicker, IdlerAlmost A Hero is an incremental RPG clicker game where you will meet 11 idle heroes, also known as the most useless idiots to walk this earth, who embark on a quest to be slightly less useless idiots.Your team of idle heroes is a bunch of deeply unique and deeply flawed individuals who have been chosen for greatness. Heroic, noble, enlightened... Just 3 of the many words they can’t spell. They will set off on an epic journey that will turn them from zeroes to almost heroes. Or dead people. More likely the latter.Join these zeroes on a quest to become heroes in an ancient land. Train them to learn battle skills, magical powers and which end of a sword is the business end.In AaH you’ll find idle heroes with upgrades, quests, ancient artifacts and secrets to unlock to become clicker heroes. Oh, and there’s lots of clicking to do. Yup, that’s what clicker games are all about. Have you nearly got what it takes to become almost a hero? Lead your idle heroes to victory before it’s too late!

You Can Try These Idle Games

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Rat Clicker RPG

Rat Clicker RPG - Play Idle Game
IdlerRat Clicker RPG is a roleplaying incremental idle game with tons of items, crafting, taping, spellcasting, questing end leveling. Equip most powerful epic set of items gained by completing legendary quests and unlock every talisman to become most prestigious rat slayer in the world.Features:- hundreds of randomly generated items- 6 item rarity tiers- 5 inventory slots- 7 crafting materials, various crafting recipes- 6 different spells- 4 character attributes- 4 types of minions- 5 powerful talismans - craftable upgrades- 31 unique quests to complete - rare and legendary- 2 rankings- 27 achievements to unlock- tons of rats killed, experience gained, items lootedComing soon: a mystery crafting recipe...

Idle Machine Learning

Idle Machine Learning - Play Idle Game
IdlerIdle game based on machine learning algorithms!Let your computer learn to drive racing bikes, when it learns to complete a race you can continue to improve it to compete for the best times!

Bauble Factory

Bauble Factory - Play Idle Game
Clicker, IdlerA surprisingly complete game developed in Scratch. The player is charged with creating and selling baubles through the use of machines that can be bought and upgraded.